How To Install Box2D-devel on Fedora 36
Introduction
In this tutorial we learn how to install Box2D-devel
on Fedora 36.
What is Box2D-devel
Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files.
We can use yum
or dnf
to install Box2D-devel
on Fedora 36. In this tutorial we discuss both methods but you only need to choose one of method to install Box2D-devel.
Install Box2D-devel on Fedora 36 Using dnf
Update yum database with dnf
using the following command.
sudo dnf makecache --refresh
After updating yum database, We can install Box2D-devel
using dnf
by running the following command:
sudo dnf -y install Box2D-devel
Install Box2D-devel on Fedora 36 Using yum
Update yum database with yum
using the following command.
sudo yum makecache --refresh
After updating yum database, We can install Box2D-devel
using yum
by running the following command:
sudo yum -y install Box2D-devel
How To Uninstall Box2D-devel on Fedora 36
To uninstall only the Box2D-devel
package we can use the following command:
sudo dnf remove Box2D-devel
Box2D-devel Package Contents on Fedora 36
/usr/include/box2d
/usr/include/box2d/b2_api.h
/usr/include/box2d/b2_block_allocator.h
/usr/include/box2d/b2_body.h
/usr/include/box2d/b2_broad_phase.h
/usr/include/box2d/b2_chain_shape.h
/usr/include/box2d/b2_circle_shape.h
/usr/include/box2d/b2_collision.h
/usr/include/box2d/b2_common.h
/usr/include/box2d/b2_contact.h
/usr/include/box2d/b2_contact_manager.h
/usr/include/box2d/b2_distance.h
/usr/include/box2d/b2_distance_joint.h
/usr/include/box2d/b2_draw.h
/usr/include/box2d/b2_dynamic_tree.h
/usr/include/box2d/b2_edge_shape.h
/usr/include/box2d/b2_fixture.h
/usr/include/box2d/b2_friction_joint.h
/usr/include/box2d/b2_gear_joint.h
/usr/include/box2d/b2_growable_stack.h
/usr/include/box2d/b2_joint.h
/usr/include/box2d/b2_math.h
/usr/include/box2d/b2_motor_joint.h
/usr/include/box2d/b2_mouse_joint.h
/usr/include/box2d/b2_polygon_shape.h
/usr/include/box2d/b2_prismatic_joint.h
/usr/include/box2d/b2_pulley_joint.h
/usr/include/box2d/b2_revolute_joint.h
/usr/include/box2d/b2_rope.h
/usr/include/box2d/b2_settings.h
/usr/include/box2d/b2_shape.h
/usr/include/box2d/b2_stack_allocator.h
/usr/include/box2d/b2_time_of_impact.h
/usr/include/box2d/b2_time_step.h
/usr/include/box2d/b2_timer.h
/usr/include/box2d/b2_types.h
/usr/include/box2d/b2_weld_joint.h
/usr/include/box2d/b2_wheel_joint.h
/usr/include/box2d/b2_world.h
/usr/include/box2d/b2_world_callbacks.h
/usr/include/box2d/box2d.h
/usr/lib/cmake/box2d/box2dConfig-noconfig.cmake
/usr/lib/cmake/box2d/box2dConfig.cmake
/usr/lib/cmake/box2d/box2dConfigVersion.cmake
/usr/lib/libbox2d.so
/usr/share/doc/Box2D-devel
/usr/share/doc/Box2D-devel/README.md
/usr/share/doc/Box2D-devel/docs
/usr/share/doc/Box2D-devel/docs/CMakeLists.txt
/usr/share/doc/Box2D-devel/docs/Doxyfile.in
/usr/share/doc/Box2D-devel/docs/FAQ.md
/usr/share/doc/Box2D-devel/docs/collision.md
/usr/share/doc/Box2D-devel/docs/common.md
/usr/share/doc/Box2D-devel/docs/copycss.sh
/usr/share/doc/Box2D-devel/docs/dynamics.md
/usr/share/doc/Box2D-devel/docs/extra.css
/usr/share/doc/Box2D-devel/docs/hello.md
/usr/share/doc/Box2D-devel/docs/images
/usr/share/doc/Box2D-devel/docs/images/body_origin.gif
/usr/share/doc/Box2D-devel/docs/images/captured_toi.svg
/usr/share/doc/Box2D-devel/docs/images/chain_loop_inwards.svg
/usr/share/doc/Box2D-devel/docs/images/chain_loop_outwards.svg
/usr/share/doc/Box2D-devel/docs/images/chain_shape.svg
/usr/share/doc/Box2D-devel/docs/images/convex_concave.gif
/usr/share/doc/Box2D-devel/docs/images/debug_draw.png
/usr/share/doc/Box2D-devel/docs/images/distance.svg
/usr/share/doc/Box2D-devel/docs/images/distance_joint.gif
/usr/share/doc/Box2D-devel/docs/images/gear_joint.gif
/usr/share/doc/Box2D-devel/docs/images/ghost_collision.svg
/usr/share/doc/Box2D-devel/docs/images/ghost_vertices.svg
/usr/share/doc/Box2D-devel/docs/images/logo.svg
/usr/share/doc/Box2D-devel/docs/images/manifolds.svg
/usr/share/doc/Box2D-devel/docs/images/missed_toi.svg
/usr/share/doc/Box2D-devel/docs/images/modules.svg
/usr/share/doc/Box2D-devel/docs/images/overlap_test.svg
/usr/share/doc/Box2D-devel/docs/images/prismatic_joint.gif
/usr/share/doc/Box2D-devel/docs/images/pulley_joint.gif
/usr/share/doc/Box2D-devel/docs/images/raycast.svg
/usr/share/doc/Box2D-devel/docs/images/revolute_joint.gif
/usr/share/doc/Box2D-devel/docs/images/self_intersect.svg
/usr/share/doc/Box2D-devel/docs/images/skin_collision.svg
/usr/share/doc/Box2D-devel/docs/images/skinned_polygon.svg
/usr/share/doc/Box2D-devel/docs/images/testbed.png
/usr/share/doc/Box2D-devel/docs/images/tunneling1.svg
/usr/share/doc/Box2D-devel/docs/images/tunneling2.svg
/usr/share/doc/Box2D-devel/docs/images/wheel_joint.svg
/usr/share/doc/Box2D-devel/docs/images/winding.svg
/usr/share/doc/Box2D-devel/docs/loose_ends.md
/usr/share/doc/Box2D-devel/docs/overview.md
/usr/share/doc/Box2D-devel/docs/references.md
/usr/share/doc/Box2D-devel/docs/testbed.md
---
title: “How To Install Box2D-devel on Fedora 36”
linkTitle: “Box2D-devel”
References
type: “docs”
description: “In this tutorial we learn how to install Box2D-devel in Fedora 36. Box2D-devel is Development files for Box2D”
- Box2D-devel website date: “2022-08-17”
lastmod: “2022-08-17”
Summary
#image: /images/fedora/36/Box2D-devel-featured.png
In this tutorial we learn how to install Box2D-devel
on Fedora 36 using yum and [dnf]((/fedora/36/dnf/).
Introduction
In this tutorial we learn how to install Box2D-devel
on Fedora 36.
What is Box2D-devel
Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product. These are the development files.
We can use yum
or dnf
to install Box2D-devel
on Fedora 36. In this tutorial we discuss both methods but you only need to choose one of method to install Box2D-devel.
Install Box2D-devel on Fedora 36 Using dnf
Update yum database with dnf
using the following command.
sudo dnf makecache --refresh
After updating yum database, We can install Box2D-devel
using dnf
by running the following command:
sudo dnf -y install Box2D-devel
Install Box2D-devel on Fedora 36 Using yum
Update yum database with yum
using the following command.
sudo yum makecache --refresh
After updating yum database, We can install Box2D-devel
using yum
by running the following command:
sudo yum -y install Box2D-devel
How To Uninstall Box2D-devel on Fedora 36
To uninstall only the Box2D-devel
package we can use the following command:
sudo dnf remove Box2D-devel
Box2D-devel Package Contents on Fedora 36
/usr/include/box2d
/usr/include/box2d/b2_api.h
/usr/include/box2d/b2_block_allocator.h
/usr/include/box2d/b2_body.h
/usr/include/box2d/b2_broad_phase.h
/usr/include/box2d/b2_chain_shape.h
/usr/include/box2d/b2_circle_shape.h
/usr/include/box2d/b2_collision.h
/usr/include/box2d/b2_common.h
/usr/include/box2d/b2_contact.h
/usr/include/box2d/b2_contact_manager.h
/usr/include/box2d/b2_distance.h
/usr/include/box2d/b2_distance_joint.h
/usr/include/box2d/b2_draw.h
/usr/include/box2d/b2_dynamic_tree.h
/usr/include/box2d/b2_edge_shape.h
/usr/include/box2d/b2_fixture.h
/usr/include/box2d/b2_friction_joint.h
/usr/include/box2d/b2_gear_joint.h
/usr/include/box2d/b2_growable_stack.h
/usr/include/box2d/b2_joint.h
/usr/include/box2d/b2_math.h
/usr/include/box2d/b2_motor_joint.h
/usr/include/box2d/b2_mouse_joint.h
/usr/include/box2d/b2_polygon_shape.h
/usr/include/box2d/b2_prismatic_joint.h
/usr/include/box2d/b2_pulley_joint.h
/usr/include/box2d/b2_revolute_joint.h
/usr/include/box2d/b2_rope.h
/usr/include/box2d/b2_settings.h
/usr/include/box2d/b2_shape.h
/usr/include/box2d/b2_stack_allocator.h
/usr/include/box2d/b2_time_of_impact.h
/usr/include/box2d/b2_time_step.h
/usr/include/box2d/b2_timer.h
/usr/include/box2d/b2_types.h
/usr/include/box2d/b2_weld_joint.h
/usr/include/box2d/b2_wheel_joint.h
/usr/include/box2d/b2_world.h
/usr/include/box2d/b2_world_callbacks.h
/usr/include/box2d/box2d.h
/usr/lib64/cmake/box2d/box2dConfig-noconfig.cmake
/usr/lib64/cmake/box2d/box2dConfig.cmake
/usr/lib64/cmake/box2d/box2dConfigVersion.cmake
/usr/lib64/libbox2d.so
/usr/share/doc/Box2D-devel
/usr/share/doc/Box2D-devel/README.md
/usr/share/doc/Box2D-devel/docs
/usr/share/doc/Box2D-devel/docs/CMakeLists.txt
/usr/share/doc/Box2D-devel/docs/Doxyfile.in
/usr/share/doc/Box2D-devel/docs/FAQ.md
/usr/share/doc/Box2D-devel/docs/collision.md
/usr/share/doc/Box2D-devel/docs/common.md
/usr/share/doc/Box2D-devel/docs/copycss.sh
/usr/share/doc/Box2D-devel/docs/dynamics.md
/usr/share/doc/Box2D-devel/docs/extra.css
/usr/share/doc/Box2D-devel/docs/hello.md
/usr/share/doc/Box2D-devel/docs/images
/usr/share/doc/Box2D-devel/docs/images/body_origin.gif
/usr/share/doc/Box2D-devel/docs/images/captured_toi.svg
/usr/share/doc/Box2D-devel/docs/images/chain_loop_inwards.svg
/usr/share/doc/Box2D-devel/docs/images/chain_loop_outwards.svg
/usr/share/doc/Box2D-devel/docs/images/chain_shape.svg
/usr/share/doc/Box2D-devel/docs/images/convex_concave.gif
/usr/share/doc/Box2D-devel/docs/images/debug_draw.png
/usr/share/doc/Box2D-devel/docs/images/distance.svg
/usr/share/doc/Box2D-devel/docs/images/distance_joint.gif
/usr/share/doc/Box2D-devel/docs/images/gear_joint.gif
/usr/share/doc/Box2D-devel/docs/images/ghost_collision.svg
/usr/share/doc/Box2D-devel/docs/images/ghost_vertices.svg
/usr/share/doc/Box2D-devel/docs/images/logo.svg
/usr/share/doc/Box2D-devel/docs/images/manifolds.svg
/usr/share/doc/Box2D-devel/docs/images/missed_toi.svg
/usr/share/doc/Box2D-devel/docs/images/modules.svg
/usr/share/doc/Box2D-devel/docs/images/overlap_test.svg
/usr/share/doc/Box2D-devel/docs/images/prismatic_joint.gif
/usr/share/doc/Box2D-devel/docs/images/pulley_joint.gif
/usr/share/doc/Box2D-devel/docs/images/raycast.svg
/usr/share/doc/Box2D-devel/docs/images/revolute_joint.gif
/usr/share/doc/Box2D-devel/docs/images/self_intersect.svg
/usr/share/doc/Box2D-devel/docs/images/skin_collision.svg
/usr/share/doc/Box2D-devel/docs/images/skinned_polygon.svg
/usr/share/doc/Box2D-devel/docs/images/testbed.png
/usr/share/doc/Box2D-devel/docs/images/tunneling1.svg
/usr/share/doc/Box2D-devel/docs/images/tunneling2.svg
/usr/share/doc/Box2D-devel/docs/images/wheel_joint.svg
/usr/share/doc/Box2D-devel/docs/images/winding.svg
/usr/share/doc/Box2D-devel/docs/loose_ends.md
/usr/share/doc/Box2D-devel/docs/overview.md
/usr/share/doc/Box2D-devel/docs/references.md
/usr/share/doc/Box2D-devel/docs/testbed.md
References
Summary
In this tutorial we learn how to install Box2D-devel
on Fedora 36 using yum and [dnf]((/fedora/36/dnf/).