How To Install wildmagic5-devel on Fedora 36
Introduction
In this tutorial we learn how to install wildmagic5-devel
on Fedora 36.
What is wildmagic5-devel
The wildmagic5-devel package contains libraries and header files for developing applications that use wildmagic5.
We can use yum
or dnf
to install wildmagic5-devel
on Fedora 36. In this tutorial we discuss both methods but you only need to choose one of method to install wildmagic5-devel.
Install wildmagic5-devel on Fedora 36 Using dnf
Update yum database with dnf
using the following command.
sudo dnf makecache --refresh
After updating yum database, We can install wildmagic5-devel
using dnf
by running the following command:
sudo dnf -y install wildmagic5-devel
Install wildmagic5-devel on Fedora 36 Using yum
Update yum database with yum
using the following command.
title: “How To Install wildmagic5-devel on Fedora 36”
linkTitle: "wildmagic5-devel"
sudo yum makecache --refresh
type: "docs"
description: “In this tutorial we learn how to install wildmagic5-devel in Fedora 36. wildmagic5-devel is Development files for wildmagic5”
date: “2022-08-17”
After updating yum database, We can install wildmagic5-devel
using yum
by running the following command:
lastmod: “2022-08-17”
#image: /images/fedora/36/wildmagic5-devel-featured.png
sudo yum -y install wildmagic5-devel
---
How To Uninstall wildmagic5-devel on Fedora 36
Introduction
To uninstall only the wildmagic5-devel
package we can use the following command:
In this tutorial we learn how to install wildmagic5-devel
on Fedora 36.
What is wildmagic5-devel
The wildmagic5-devel package contains libraries and header files for developing applications that use wildmagic5.
We can use yum
or dnf
to install wildmagic5-devel
on Fedora 36. In this tutorial we discuss both methods but you only need to choose one of method to install wildmagic5-devel.
Install wildmagic5-devel on Fedora 36 Using dnf
Update yum database with `dnf` using the following command.
sudo dnf remove wildmagic5-devel
## wildmagic5-devel Package Contents on Fedora 36
sudo dnf makecache --refresh
After updating yum database, We can install `wildmagic5-devel` using `dnf` by running the following command:
```bash
sudo dnf -y install wildmagic5-devel
Install wildmagic5-devel on Fedora 36 Using yum
Update yum database with yum
using the following command.
sudo yum makecache --refresh
After updating yum database, We can install wildmagic5-devel
using yum
by running the following command:
sudo yum -y install wildmagic5-devel
How To Uninstall wildmagic5-devel on Fedora 36
To uninstall only the wildmagic5-devel
package we can use the following command:
sudo dnf remove wildmagic5-devel
wildmagic5-devel Package Contents on Fedora 36
/usr/include/WildMagic
/usr/include/WildMagic/Wm5APoint.h
/usr/include/WildMagic/Wm5APoint.inl
/usr/include/WildMagic/Wm5AVector.h
/usr/include/WildMagic/Wm5AVector.inl
/usr/include/WildMagic/Wm5AlphaState.h
/usr/include/WildMagic/Wm5Application.h
/usr/include/WildMagic/Wm5ApplicationPCH.h
/usr/include/WildMagic/Wm5ApprCircleFit2.h
/usr/include/WildMagic/Wm5ApprCylinderFit3.h
/usr/include/WildMagic/Wm5ApprEllipseByArcs2.h
/usr/include/WildMagic/Wm5ApprEllipseFit2.h
/usr/include/WildMagic/Wm5ApprEllipsoidFit3.h
/usr/include/WildMagic/Wm5ApprGaussPointsFit2.h
/usr/include/WildMagic/Wm5ApprGaussPointsFit3.h
/usr/include/WildMagic/Wm5ApprGreatCircleFit3.h
/usr/include/WildMagic/Wm5ApprLineFit2.h
/usr/include/WildMagic/Wm5ApprLineFit3.h
/usr/include/WildMagic/Wm5ApprParaboloidFit3.h
/usr/include/WildMagic/Wm5ApprPlaneFit3.h
/usr/include/WildMagic/Wm5ApprPolyFit2.h
/usr/include/WildMagic/Wm5ApprPolyFit3.h
/usr/include/WildMagic/Wm5ApprPolyFit4.h
/usr/include/WildMagic/Wm5ApprPolynomialFit2.h
/usr/include/WildMagic/Wm5ApprPolynomialFit3.h
/usr/include/WildMagic/Wm5ApprPolynomialFit4.h
/usr/include/WildMagic/Wm5ApprQuadraticFit2.h
/usr/include/WildMagic/Wm5ApprQuadraticFit3.h
/usr/include/WildMagic/Wm5ApprSphereFit3.h
/usr/include/WildMagic/Wm5Arc2.h
/usr/include/WildMagic/Wm5Arc2.inl
/usr/include/WildMagic/Wm5Assert.h
/usr/include/WildMagic/Wm5AxisAlignedBox2.h
/usr/include/WildMagic/Wm5AxisAlignedBox2.inl
/usr/include/WildMagic/Wm5AxisAlignedBox3.h
/usr/include/WildMagic/Wm5AxisAlignedBox3.inl
/usr/include/WildMagic/Wm5BSplineBasis.h
/usr/include/WildMagic/Wm5BSplineCurve2.h
/usr/include/WildMagic/Wm5BSplineCurve3.h
/usr/include/WildMagic/Wm5BSplineCurveFit.h
/usr/include/WildMagic/Wm5BSplineFitBasis.h
/usr/include/WildMagic/Wm5BSplineGeodesic.h
/usr/include/WildMagic/Wm5BSplineRectangle.h
/usr/include/WildMagic/Wm5BSplineReduction.h
/usr/include/WildMagic/Wm5BSplineSurfaceFit.h
/usr/include/WildMagic/Wm5BSplineSurfacePatch.h
/usr/include/WildMagic/Wm5BSplineVolume.h
/usr/include/WildMagic/Wm5BandedMatrix.h
/usr/include/WildMagic/Wm5BandedMatrix.inl
/usr/include/WildMagic/Wm5BasicMesh.h
/usr/include/WildMagic/Wm5BasicMesh.inl
/usr/include/WildMagic/Wm5BezierCurve2.h
/usr/include/WildMagic/Wm5BezierCurve3.h
/usr/include/WildMagic/Wm5BillboardNode.h
/usr/include/WildMagic/Wm5BillboardNode.inl
/usr/include/WildMagic/Wm5Binary2D.h
/usr/include/WildMagic/Wm5Binary3D.h
/usr/include/WildMagic/Wm5Bisect1.h
/usr/include/WildMagic/Wm5Bisect2.h
/usr/include/WildMagic/Wm5Bisect3.h
/usr/include/WildMagic/Wm5BitHacks.h
/usr/include/WildMagic/Wm5BitHacks.inl
/usr/include/WildMagic/Wm5BlendTransformController.h
/usr/include/WildMagic/Wm5BlendTransformController.inl
/usr/include/WildMagic/Wm5Bound.h
/usr/include/WildMagic/Wm5Bound.inl
/usr/include/WildMagic/Wm5BoundTree.h
/usr/include/WildMagic/Wm5BoundTree.inl
/usr/include/WildMagic/Wm5Box2.h
/usr/include/WildMagic/Wm5Box2.inl
/usr/include/WildMagic/Wm5Box3.h
/usr/include/WildMagic/Wm5Box3.inl
/usr/include/WildMagic/Wm5BoxManager.h
/usr/include/WildMagic/Wm5BoxSurface.h
/usr/include/WildMagic/Wm5BoxSurface.inl
/usr/include/WildMagic/Wm5BrentsMethod.h
/usr/include/WildMagic/Wm5BspNode.h
/usr/include/WildMagic/Wm5BspNode.inl
/usr/include/WildMagic/Wm5Buffer.h
/usr/include/WildMagic/Wm5Buffer.inl
/usr/include/WildMagic/Wm5BufferIO.h
/usr/include/WildMagic/Wm5BufferIO.inl
/usr/include/WildMagic/Wm5CRMCuller.h
/usr/include/WildMagic/Wm5Camera.h
/usr/include/WildMagic/Wm5Camera.inl
/usr/include/WildMagic/Wm5CameraModelDVectorConstant.h
/usr/include/WildMagic/Wm5CameraModelPositionConstant.h
/usr/include/WildMagic/Wm5CameraNode.h
/usr/include/WildMagic/Wm5CameraNode.inl
/usr/include/WildMagic/Wm5CameraWorldDVectorConstant.h
/usr/include/WildMagic/Wm5CameraWorldPositionConstant.h
/usr/include/WildMagic/Wm5Capsule3.h
/usr/include/WildMagic/Wm5Capsule3.inl
/usr/include/WildMagic/Wm5Circle2.h
/usr/include/WildMagic/Wm5Circle2.inl
/usr/include/WildMagic/Wm5Circle3.h
/usr/include/WildMagic/Wm5Circle3.inl
/usr/include/WildMagic/Wm5ClodMesh.h
/usr/include/WildMagic/Wm5ClodMesh.inl
/usr/include/WildMagic/Wm5CollapseRecord.h
/usr/include/WildMagic/Wm5CollapseRecordArray.h
/usr/include/WildMagic/Wm5CollapseRecordArray.inl
/usr/include/WildMagic/Wm5CollisionGroup.h
/usr/include/WildMagic/Wm5CollisionGroup.inl
/usr/include/WildMagic/Wm5CollisionRecord.h
/usr/include/WildMagic/Wm5CollisionRecord.inl
/usr/include/WildMagic/Wm5Color.h
/usr/include/WildMagic/Wm5Color.inl
/usr/include/WildMagic/Wm5Command.h
/usr/include/WildMagic/Wm5Cone3.h
/usr/include/WildMagic/Wm5Cone3.inl
/usr/include/WildMagic/Wm5ConformalMap.h
/usr/include/WildMagic/Wm5ConsoleApplication.h
/usr/include/WildMagic/Wm5ContBox2.h
/usr/include/WildMagic/Wm5ContBox3.h
/usr/include/WildMagic/Wm5ContCapsule3.h
/usr/include/WildMagic/Wm5ContCylinder3.h
/usr/include/WildMagic/Wm5ContEllipse2.h
/usr/include/WildMagic/Wm5ContEllipse2MinCR.h
/usr/include/WildMagic/Wm5ContEllipsoid3.h
/usr/include/WildMagic/Wm5ContEllipsoid3MinCR.h
/usr/include/WildMagic/Wm5ContLozenge3.h
/usr/include/WildMagic/Wm5ContMinBox2.h
/usr/include/WildMagic/Wm5ContMinBox3.h
/usr/include/WildMagic/Wm5ContMinCircle2.h
/usr/include/WildMagic/Wm5ContMinSphere3.h
/usr/include/WildMagic/Wm5ContPointInPolygon2.h
/usr/include/WildMagic/Wm5ContPointInPolyhedron3.h
/usr/include/WildMagic/Wm5ContScribeCircle2.h
/usr/include/WildMagic/Wm5ContScribeCircle3Sphere3.h
/usr/include/WildMagic/Wm5ContSeparatePoints2.h
/usr/include/WildMagic/Wm5ContSeparatePoints3.h
/usr/include/WildMagic/Wm5ContSphere3.h
/usr/include/WildMagic/Wm5ControlledObject.h
/usr/include/WildMagic/Wm5ControlledObject.inl
/usr/include/WildMagic/Wm5Controller.h
/usr/include/WildMagic/Wm5Controller.inl
/usr/include/WildMagic/Wm5ConvexHull.h
/usr/include/WildMagic/Wm5ConvexHull1.h
/usr/include/WildMagic/Wm5ConvexHull2.h
/usr/include/WildMagic/Wm5ConvexHull3.h
/usr/include/WildMagic/Wm5ConvexPolygon2.h
/usr/include/WildMagic/Wm5ConvexPolygon2.inl
/usr/include/WildMagic/Wm5ConvexPolyhedron3.h
/usr/include/WildMagic/Wm5ConvexPolyhedron3.inl
/usr/include/WildMagic/Wm5ConvexRegion.h
/usr/include/WildMagic/Wm5ConvexRegion.inl
/usr/include/WildMagic/Wm5ConvexRegionManager.h
/usr/include/WildMagic/Wm5Core.h
/usr/include/WildMagic/Wm5CoreLIB.h
/usr/include/WildMagic/Wm5CorePCH.h
/usr/include/WildMagic/Wm5CreateClodMesh.h
/usr/include/WildMagic/Wm5CubicPolynomialCurve2.h
/usr/include/WildMagic/Wm5CubicPolynomialCurve3.h
/usr/include/WildMagic/Wm5CullState.h
/usr/include/WildMagic/Wm5Culler.h
/usr/include/WildMagic/Wm5Culler.inl
/usr/include/WildMagic/Wm5CurvatureFlow2.h
/usr/include/WildMagic/Wm5CurvatureFlow3.h
/usr/include/WildMagic/Wm5Curve2.h
/usr/include/WildMagic/Wm5Curve3.h
/usr/include/WildMagic/Wm5CurveMesh.h
/usr/include/WildMagic/Wm5CurveSegment.h
/usr/include/WildMagic/Wm5Cylinder3.h
/usr/include/WildMagic/Wm5Cylinder3.inl
/usr/include/WildMagic/Wm5DefaultEffect.h
/usr/include/WildMagic/Wm5Delaunay.h
/usr/include/WildMagic/Wm5Delaunay1.h
/usr/include/WildMagic/Wm5Delaunay2.h
/usr/include/WildMagic/Wm5Delaunay3.h
/usr/include/WildMagic/Wm5DepthState.h
/usr/include/WildMagic/Wm5DistCircle3Circle3.h
/usr/include/WildMagic/Wm5DistLine2Line2.h
/usr/include/WildMagic/Wm5DistLine2Ray2.h
/usr/include/WildMagic/Wm5DistLine2Segment2.h
/usr/include/WildMagic/Wm5DistLine3Box3.h
/usr/include/WildMagic/Wm5DistLine3Circle3.h
/usr/include/WildMagic/Wm5DistLine3Line3.h
/usr/include/WildMagic/Wm5DistLine3Ray3.h
/usr/include/WildMagic/Wm5DistLine3Rectangle3.h
/usr/include/WildMagic/Wm5DistLine3Segment3.h
/usr/include/WildMagic/Wm5DistLine3Triangle3.h
/usr/include/WildMagic/Wm5DistPoint2Box2.h
/usr/include/WildMagic/Wm5DistPoint2Ellipse2.h
/usr/include/WildMagic/Wm5DistPoint2Hyperbola2.h
/usr/include/WildMagic/Wm5DistPoint2Line2.h
/usr/include/WildMagic/Wm5DistPoint2Ray2.h
/usr/include/WildMagic/Wm5DistPoint2Segment2.h
/usr/include/WildMagic/Wm5DistPoint3Box3.h
/usr/include/WildMagic/Wm5DistPoint3Circle3.h
/usr/include/WildMagic/Wm5DistPoint3Ellipsoid3.h
/usr/include/WildMagic/Wm5DistPoint3Frustum3.h
/usr/include/WildMagic/Wm5DistPoint3Line3.h
/usr/include/WildMagic/Wm5DistPoint3Plane3.h
/usr/include/WildMagic/Wm5DistPoint3Ray3.h
/usr/include/WildMagic/Wm5DistPoint3Rectangle3.h
/usr/include/WildMagic/Wm5DistPoint3Segment3.h
/usr/include/WildMagic/Wm5DistPoint3Tetrahedron3.h
/usr/include/WildMagic/Wm5DistPoint3Triangle3.h
/usr/include/WildMagic/Wm5DistRay2Ray2.h
/usr/include/WildMagic/Wm5DistRay2Segment2.h
/usr/include/WildMagic/Wm5DistRay3Box3.h
/usr/include/WildMagic/Wm5DistRay3Ray3.h
/usr/include/WildMagic/Wm5DistRay3Rectangle3.h
/usr/include/WildMagic/Wm5DistRay3Segment3.h
/usr/include/WildMagic/Wm5DistRay3Triangle3.h
/usr/include/WildMagic/Wm5DistRectangle3Rectangle3.h
/usr/include/WildMagic/Wm5DistSegment2Segment2.h
/usr/include/WildMagic/Wm5DistSegment3Box3.h
/usr/include/WildMagic/Wm5DistSegment3Rectangle3.h
/usr/include/WildMagic/Wm5DistSegment3Segment3.h
/usr/include/WildMagic/Wm5DistSegment3Triangle3.h
/usr/include/WildMagic/Wm5DistTriangle3Rectangle3.h
/usr/include/WildMagic/Wm5DistTriangle3Triangle3.h
/usr/include/WildMagic/Wm5Distance.h
/usr/include/WildMagic/Wm5DlodNode.h
/usr/include/WildMagic/Wm5DlodNode.inl
/usr/include/WildMagic/Wm5ETManifoldMesh.h
/usr/include/WildMagic/Wm5ETManifoldMesh.inl
/usr/include/WildMagic/Wm5ETNonmanifoldMesh.h
/usr/include/WildMagic/Wm5ETNonmanifoldMesh.inl
/usr/include/WildMagic/Wm5EdgeKey.h
/usr/include/WildMagic/Wm5EdgeKey.inl
/usr/include/WildMagic/Wm5EigenDecomposition.h
/usr/include/WildMagic/Wm5Element.h
/usr/include/WildMagic/Wm5Element.inl
/usr/include/WildMagic/Wm5Ellipse2.h
/usr/include/WildMagic/Wm5Ellipse2.inl
/usr/include/WildMagic/Wm5Ellipse3.h
/usr/include/WildMagic/Wm5Ellipse3.inl
/usr/include/WildMagic/Wm5Ellipsoid3.h
/usr/include/WildMagic/Wm5Ellipsoid3.inl
/usr/include/WildMagic/Wm5EllipsoidGeodesic.h
/usr/include/WildMagic/Wm5Endian.h
/usr/include/WildMagic/Wm5Environment.h
/usr/include/WildMagic/Wm5ExtractCurveSquares.h
/usr/include/WildMagic/Wm5ExtractCurveTris.h
/usr/include/WildMagic/Wm5ExtractSurfaceCubes.h
/usr/include/WildMagic/Wm5ExtractSurfaceTetra.h
/usr/include/WildMagic/Wm5ExtremalQuery3.h
/usr/include/WildMagic/Wm5ExtremalQuery3BSP.h
/usr/include/WildMagic/Wm5ExtremalQuery3PRJ.h
/usr/include/WildMagic/Wm5FastBlur.h
/usr/include/WildMagic/Wm5FastBlur.inl
/usr/include/WildMagic/Wm5FastMarch.h
/usr/include/WildMagic/Wm5FastMarch.inl
/usr/include/WildMagic/Wm5FastMarch2.h
/usr/include/WildMagic/Wm5FastMarch2.inl
/usr/include/WildMagic/Wm5FastMarch3.h
/usr/include/WildMagic/Wm5FastMarch3.inl
/usr/include/WildMagic/Wm5FileIO.h
/usr/include/WildMagic/Wm5FileIO.inl
/usr/include/WildMagic/Wm5Float1.h
/usr/include/WildMagic/Wm5Float1.inl
/usr/include/WildMagic/Wm5Float2.h
/usr/include/WildMagic/Wm5Float2.inl
/usr/include/WildMagic/Wm5Float2Array.h
/usr/include/WildMagic/Wm5Float2Array.inl
/usr/include/WildMagic/Wm5Float3.h
/usr/include/WildMagic/Wm5Float3.inl
/usr/include/WildMagic/Wm5Float4.h
/usr/include/WildMagic/Wm5Float4.inl
/usr/include/WildMagic/Wm5FloatArray.h
/usr/include/WildMagic/Wm5FloatArray.inl
/usr/include/WildMagic/Wm5Fluid2Da.h
/usr/include/WildMagic/Wm5Fluid2Da.inl
/usr/include/WildMagic/Wm5Fluid2Db.h
/usr/include/WildMagic/Wm5Fluid2Db.inl
/usr/include/WildMagic/Wm5Fluid3Da.h
/usr/include/WildMagic/Wm5Fluid3Da.inl
/usr/include/WildMagic/Wm5Fluid3Db.h
/usr/include/WildMagic/Wm5Fluid3Db.inl
/usr/include/WildMagic/Wm5Frustum3.h
/usr/include/WildMagic/Wm5Frustum3.inl
/usr/include/WildMagic/Wm5GMatrix.h
/usr/include/WildMagic/Wm5GMatrix.inl
/usr/include/WildMagic/Wm5GVector.h
/usr/include/WildMagic/Wm5GVector.inl
/usr/include/WildMagic/Wm5GaussianBlur2.h
/usr/include/WildMagic/Wm5GaussianBlur3.h
/usr/include/WildMagic/Wm5GlExtensions.h
/usr/include/WildMagic/Wm5GlPlugin.h
/usr/include/WildMagic/Wm5GlUtility.h
/usr/include/WildMagic/Wm5GlobalEffect.h
/usr/include/WildMagic/Wm5GlxExtensions.h
/usr/include/WildMagic/Wm5GlxRendererData.h
/usr/include/WildMagic/Wm5GlxRendererInput.h
/usr/include/WildMagic/Wm5GradientAnisotropic2.h
/usr/include/WildMagic/Wm5GradientAnisotropic3.h
/usr/include/WildMagic/Wm5Graphics.h
/usr/include/WildMagic/Wm5GraphicsLIB.h
/usr/include/WildMagic/Wm5GraphicsPCH.h
/usr/include/WildMagic/Wm5GridGraph2.h
/usr/include/WildMagic/Wm5HMatrix.h
/usr/include/WildMagic/Wm5HMatrix.inl
/usr/include/WildMagic/Wm5HPlane.h
/usr/include/WildMagic/Wm5HPlane.inl
/usr/include/WildMagic/Wm5HPoint.h
/usr/include/WildMagic/Wm5HPoint.inl
/usr/include/WildMagic/Wm5HQuaternion.h
/usr/include/WildMagic/Wm5HQuaternion.inl
/usr/include/WildMagic/Wm5HalfFloat.h
/usr/include/WildMagic/Wm5IKController.h
/usr/include/WildMagic/Wm5IKGoal.h
/usr/include/WildMagic/Wm5IKGoal.inl
/usr/include/WildMagic/Wm5IKJoint.h
/usr/include/WildMagic/Wm5IVector.h
/usr/include/WildMagic/Wm5IVector.inl
/usr/include/WildMagic/Wm5IVector2.h
/usr/include/WildMagic/Wm5IVector2.inl
/usr/include/WildMagic/Wm5IVector3.h
/usr/include/WildMagic/Wm5IVector3.inl
/usr/include/WildMagic/Wm5ImageConvert.h
/usr/include/WildMagic/Wm5ImageProcessing.h
/usr/include/WildMagic/Wm5ImageProcessing.inl
/usr/include/WildMagic/Wm5ImageProcessing2.h
/usr/include/WildMagic/Wm5ImageProcessing2.inl
/usr/include/WildMagic/Wm5ImageProcessing3.h
/usr/include/WildMagic/Wm5ImageProcessing3.inl
/usr/include/WildMagic/Wm5Images.h
/usr/include/WildMagic/Wm5Imagics.h
/usr/include/WildMagic/Wm5ImagicsLIB.h
/usr/include/WildMagic/Wm5ImagicsPCH.h
/usr/include/WildMagic/Wm5ImplicitSurface.h
/usr/include/WildMagic/Wm5InStream.h
/usr/include/WildMagic/Wm5InStream.inl
/usr/include/WildMagic/Wm5IncrementalDelaunay2.h
/usr/include/WildMagic/Wm5IndexBuffer.h
/usr/include/WildMagic/Wm5IndexBuffer.inl
/usr/include/WildMagic/Wm5InitTerm.h
/usr/include/WildMagic/Wm5Integer.h
/usr/include/WildMagic/Wm5Integer.inl
/usr/include/WildMagic/Wm5Integrate1.h
/usr/include/WildMagic/Wm5Intersector.h
/usr/include/WildMagic/Wm5Intersector1.h
/usr/include/WildMagic/Wm5IntervalManager.h
/usr/include/WildMagic/Wm5IntpAkima1.h
/usr/include/WildMagic/Wm5IntpAkimaNonuniform1.h
/usr/include/WildMagic/Wm5IntpAkimaUniform1.h
/usr/include/WildMagic/Wm5IntpAkimaUniform2.h
/usr/include/WildMagic/Wm5IntpAkimaUniform3.h
/usr/include/WildMagic/Wm5IntpBSplineUniform.h
/usr/include/WildMagic/Wm5IntpBSplineUniform1.h
/usr/include/WildMagic/Wm5IntpBSplineUniform2.h
/usr/include/WildMagic/Wm5IntpBSplineUniform3.h
/usr/include/WildMagic/Wm5IntpBSplineUniform4.h
/usr/include/WildMagic/Wm5IntpBSplineUniformN.h
/usr/include/WildMagic/Wm5IntpBicubic2.h
/usr/include/WildMagic/Wm5IntpBilinear2.h
/usr/include/WildMagic/Wm5IntpLinearNonuniform2.h
/usr/include/WildMagic/Wm5IntpLinearNonuniform3.h
/usr/include/WildMagic/Wm5IntpQdrNonuniform2.h
/usr/include/WildMagic/Wm5IntpSphere2.h
/usr/include/WildMagic/Wm5IntpThinPlateSpline2.h
/usr/include/WildMagic/Wm5IntpThinPlateSpline3.h
/usr/include/WildMagic/Wm5IntpTricubic3.h
/usr/include/WildMagic/Wm5IntpTrilinear3.h
/usr/include/WildMagic/Wm5IntpVectorField2.h
/usr/include/WildMagic/Wm5IntrArc2Arc2.h
/usr/include/WildMagic/Wm5IntrArc2Circle2.h
/usr/include/WildMagic/Wm5IntrBox2Box2.h
/usr/include/WildMagic/Wm5IntrBox2Circle2.h
/usr/include/WildMagic/Wm5IntrBox3Box3.h
/usr/include/WildMagic/Wm5IntrBox3Frustum3.h
/usr/include/WildMagic/Wm5IntrBox3Sphere3.h
/usr/include/WildMagic/Wm5IntrCapsule3Capsule3.h
/usr/include/WildMagic/Wm5IntrCircle2Circle2.h
/usr/include/WildMagic/Wm5IntrCircle3Plane3.h
/usr/include/WildMagic/Wm5IntrEllipse2Ellipse2.h
/usr/include/WildMagic/Wm5IntrEllipsoid3Ellipsoid3.h
/usr/include/WildMagic/Wm5IntrHalfspace3Box3.h
/usr/include/WildMagic/Wm5IntrHalfspace3Segment3.h
/usr/include/WildMagic/Wm5IntrHalfspace3Sphere3.h
/usr/include/WildMagic/Wm5IntrHalfspace3Triangle3.h
/usr/include/WildMagic/Wm5IntrLine2Arc2.h
/usr/include/WildMagic/Wm5IntrLine2Box2.h
/usr/include/WildMagic/Wm5IntrLine2Circle2.h
/usr/include/WildMagic/Wm5IntrLine2Line2.h
/usr/include/WildMagic/Wm5IntrLine2Ray2.h
/usr/include/WildMagic/Wm5IntrLine2Segment2.h
/usr/include/WildMagic/Wm5IntrLine2Triangle2.h
/usr/include/WildMagic/Wm5IntrLine3Box3.h
/usr/include/WildMagic/Wm5IntrLine3Capsule3.h
/usr/include/WildMagic/Wm5IntrLine3Cone3.h
/usr/include/WildMagic/Wm5IntrLine3Cylinder3.h
/usr/include/WildMagic/Wm5IntrLine3Ellipsoid3.h
/usr/include/WildMagic/Wm5IntrLine3Lozenge3.h
/usr/include/WildMagic/Wm5IntrLine3Plane3.h
/usr/include/WildMagic/Wm5IntrLine3Sphere3.h
/usr/include/WildMagic/Wm5IntrLine3Torus3.h
/usr/include/WildMagic/Wm5IntrLine3Triangle3.h
/usr/include/WildMagic/Wm5IntrLozenge3Lozenge3.h
/usr/include/WildMagic/Wm5IntrPlane3Box3.h
/usr/include/WildMagic/Wm5IntrPlane3Capsule3.h
/usr/include/WildMagic/Wm5IntrPlane3Cylinder3.h
/usr/include/WildMagic/Wm5IntrPlane3Ellipsoid3.h
/usr/include/WildMagic/Wm5IntrPlane3Lozenge3.h
/usr/include/WildMagic/Wm5IntrPlane3Plane3.h
/usr/include/WildMagic/Wm5IntrPlane3Sphere3.h
/usr/include/WildMagic/Wm5IntrPlane3Triangle3.h
/usr/include/WildMagic/Wm5IntrRay2Arc2.h
/usr/include/WildMagic/Wm5IntrRay2Box2.h
/usr/include/WildMagic/Wm5IntrRay2Circle2.h
/usr/include/WildMagic/Wm5IntrRay2Ray2.h
/usr/include/WildMagic/Wm5IntrRay2Segment2.h
/usr/include/WildMagic/Wm5IntrRay2Triangle2.h
/usr/include/WildMagic/Wm5IntrRay3Box3.h
/usr/include/WildMagic/Wm5IntrRay3Capsule3.h
/usr/include/WildMagic/Wm5IntrRay3Cylinder3.h
/usr/include/WildMagic/Wm5IntrRay3Ellipsoid3.h
/usr/include/WildMagic/Wm5IntrRay3Lozenge3.h
/usr/include/WildMagic/Wm5IntrRay3Plane3.h
/usr/include/WildMagic/Wm5IntrRay3Sphere3.h
/usr/include/WildMagic/Wm5IntrRay3Triangle3.h
/usr/include/WildMagic/Wm5IntrSegment2Arc2.h
/usr/include/WildMagic/Wm5IntrSegment2Box2.h
/usr/include/WildMagic/Wm5IntrSegment2Circle2.h
/usr/include/WildMagic/Wm5IntrSegment2Segment2.h
/usr/include/WildMagic/Wm5IntrSegment2Triangle2.h
/usr/include/WildMagic/Wm5IntrSegment3Box3.h
/usr/include/WildMagic/Wm5IntrSegment3Capsule3.h
/usr/include/WildMagic/Wm5IntrSegment3Cylinder3.h
/usr/include/WildMagic/Wm5IntrSegment3Ellipsoid3.h
/usr/include/WildMagic/Wm5IntrSegment3Lozenge3.h
/usr/include/WildMagic/Wm5IntrSegment3Plane3.h
/usr/include/WildMagic/Wm5IntrSegment3Sphere3.h
/usr/include/WildMagic/Wm5IntrSegment3Triangle3.h
/usr/include/WildMagic/Wm5IntrSphere3Cone3.h
/usr/include/WildMagic/Wm5IntrSphere3Frustum3.h
/usr/include/WildMagic/Wm5IntrSphere3Sphere3.h
/usr/include/WildMagic/Wm5IntrTetrahedron3Tetrahedron3.h
/usr/include/WildMagic/Wm5IntrTriangle2Triangle2.h
/usr/include/WildMagic/Wm5IntrTriangle3Box3.h
/usr/include/WildMagic/Wm5IntrTriangle3Cone3.h
/usr/include/WildMagic/Wm5IntrTriangle3Cylinder3.h
/usr/include/WildMagic/Wm5IntrTriangle3Sphere3.h
/usr/include/WildMagic/Wm5IntrTriangle3Triangle3.h
/usr/include/WildMagic/Wm5IntrUtility3.h
/usr/include/WildMagic/Wm5KeyframeController.h
/usr/include/WildMagic/Wm5KeyframeController.inl
/usr/include/WildMagic/Wm5LCPPolyDist.h
/usr/include/WildMagic/Wm5LCPSolver.h
/usr/include/WildMagic/Wm5Lattice.h
/usr/include/WildMagic/Wm5Lattice.inl
/usr/include/WildMagic/Wm5Light.h
/usr/include/WildMagic/Wm5Light.inl
/usr/include/WildMagic/Wm5LightAmbEffect.h
/usr/include/WildMagic/Wm5LightAmbientConstant.h
/usr/include/WildMagic/Wm5LightAttenuationConstant.h
/usr/include/WildMagic/Wm5LightDiffuseConstant.h
/usr/include/WildMagic/Wm5LightDirPerPixEffect.h
/usr/include/WildMagic/Wm5LightDirPerVerEffect.h
/usr/include/WildMagic/Wm5LightModelDVectorConstant.h
/usr/include/WildMagic/Wm5LightModelPositionConstant.h
/usr/include/WildMagic/Wm5LightNode.h
/usr/include/WildMagic/Wm5LightNode.inl
/usr/include/WildMagic/Wm5LightPntPerPixEffect.h
/usr/include/WildMagic/Wm5LightPntPerVerEffect.h
/usr/include/WildMagic/Wm5LightSpecularConstant.h
/usr/include/WildMagic/Wm5LightSpotConstant.h
/usr/include/WildMagic/Wm5LightSptPerPixEffect.h
/usr/include/WildMagic/Wm5LightSptPerVerEffect.h
/usr/include/WildMagic/Wm5LightWorldDVectorConstant.h
/usr/include/WildMagic/Wm5LightWorldPositionConstant.h
/usr/include/WildMagic/Wm5Line2.h
/usr/include/WildMagic/Wm5Line2.inl
/usr/include/WildMagic/Wm5Line3.h
/usr/include/WildMagic/Wm5Line3.inl
/usr/include/WildMagic/Wm5LinearSystem.h
/usr/include/WildMagic/Wm5Lozenge3.h
/usr/include/WildMagic/Wm5Lozenge3.inl
/usr/include/WildMagic/Wm5MassSpringArbitrary.h
/usr/include/WildMagic/Wm5MassSpringCurve.h
/usr/include/WildMagic/Wm5MassSpringSurface.h
/usr/include/WildMagic/Wm5MassSpringVolume.h
/usr/include/WildMagic/Wm5Material.h
/usr/include/WildMagic/Wm5MaterialAmbientConstant.h
/usr/include/WildMagic/Wm5MaterialDiffuseConstant.h
/usr/include/WildMagic/Wm5MaterialEffect.h
/usr/include/WildMagic/Wm5MaterialEmissiveConstant.h
/usr/include/WildMagic/Wm5MaterialSpecularConstant.h
/usr/include/WildMagic/Wm5MaterialTextureEffect.h
/usr/include/WildMagic/Wm5Math.h
/usr/include/WildMagic/Wm5Math.inl
/usr/include/WildMagic/Wm5Mathematics.h
/usr/include/WildMagic/Wm5MathematicsLIB.h
/usr/include/WildMagic/Wm5MathematicsPCH.h
/usr/include/WildMagic/Wm5Matrix2.h
/usr/include/WildMagic/Wm5Matrix2.inl
/usr/include/WildMagic/Wm5Matrix3.h
/usr/include/WildMagic/Wm5Matrix3.inl
/usr/include/WildMagic/Wm5Matrix4.h
/usr/include/WildMagic/Wm5Matrix4.inl
/usr/include/WildMagic/Wm5Memory.h
/usr/include/WildMagic/Wm5Memory.inl
/usr/include/WildMagic/Wm5MeshCurvature.h
/usr/include/WildMagic/Wm5MeshSmoother.h
/usr/include/WildMagic/Wm5MinHeap.h
/usr/include/WildMagic/Wm5MinHeap.inl
/usr/include/WildMagic/Wm5Minimize1.h
/usr/include/WildMagic/Wm5MinimizeN.h
/usr/include/WildMagic/Wm5MorphController.h
/usr/include/WildMagic/Wm5MorphController.inl
/usr/include/WildMagic/Wm5MultipleCurve2.h
/usr/include/WildMagic/Wm5MultipleCurve3.h
/usr/include/WildMagic/Wm5Mutex.h
/usr/include/WildMagic/Wm5MutexType.h
/usr/include/WildMagic/Wm5NURBSCurve2.h
/usr/include/WildMagic/Wm5NURBSCurve3.h
/usr/include/WildMagic/Wm5NURBSRectangle.h
/usr/include/WildMagic/Wm5Names.h
/usr/include/WildMagic/Wm5NaturalSpline1.h
/usr/include/WildMagic/Wm5NaturalSpline2.h
/usr/include/WildMagic/Wm5NaturalSpline3.h
/usr/include/WildMagic/Wm5Node.h
/usr/include/WildMagic/Wm5Node.inl
/usr/include/WildMagic/Wm5NoniterativeEigen3x3.h
/usr/include/WildMagic/Wm5NormalCompression.h
/usr/include/WildMagic/Wm5Object.h
/usr/include/WildMagic/Wm5Object.inl
/usr/include/WildMagic/Wm5OdeEuler.h
/usr/include/WildMagic/Wm5OdeImplicitEuler.h
/usr/include/WildMagic/Wm5OdeMidpoint.h
/usr/include/WildMagic/Wm5OdeRungeKutta4.h
/usr/include/WildMagic/Wm5OdeSolver.h
/usr/include/WildMagic/Wm5OffsetState.h
/usr/include/WildMagic/Wm5OpenGLBitmapFont.h
/usr/include/WildMagic/Wm5OpenGLIndexBuffer.h
/usr/include/WildMagic/Wm5OpenGLMapping.h
/usr/include/WildMagic/Wm5OpenGLPixelShader.h
/usr/include/WildMagic/Wm5OpenGLRenderTarget.h
/usr/include/WildMagic/Wm5OpenGLRendererData.h
/usr/include/WildMagic/Wm5OpenGLRendererLIB.h
/usr/include/WildMagic/Wm5OpenGLShader.h
/usr/include/WildMagic/Wm5OpenGLTexture1D.h
/usr/include/WildMagic/Wm5OpenGLTexture2D.h
/usr/include/WildMagic/Wm5OpenGLTexture3D.h
/usr/include/WildMagic/Wm5OpenGLTextureCube.h
/usr/include/WildMagic/Wm5OpenGLVertexBuffer.h
/usr/include/WildMagic/Wm5OpenGLVertexFormat.h
/usr/include/WildMagic/Wm5OpenGLVertexShader.h
/usr/include/WildMagic/Wm5OutStream.h
/usr/include/WildMagic/Wm5OutStream.inl
/usr/include/WildMagic/Wm5PMatrixConstant.h
/usr/include/WildMagic/Wm5PVMatrixConstant.h
/usr/include/WildMagic/Wm5PVWMatrixConstant.h
/usr/include/WildMagic/Wm5ParametricSurface.h
/usr/include/WildMagic/Wm5ParticleController.h
/usr/include/WildMagic/Wm5ParticleController.inl
/usr/include/WildMagic/Wm5ParticleSystem.h
/usr/include/WildMagic/Wm5Particles.h
/usr/include/WildMagic/Wm5Particles.inl
/usr/include/WildMagic/Wm5PdeFilter.h
/usr/include/WildMagic/Wm5PdeFilter.inl
/usr/include/WildMagic/Wm5PdeFilter2.h
/usr/include/WildMagic/Wm5PdeFilter2.inl
/usr/include/WildMagic/Wm5PdeFilter3.h
/usr/include/WildMagic/Wm5PdeFilter3.inl
/usr/include/WildMagic/Wm5PerspProjEllipsoid.h
/usr/include/WildMagic/Wm5Physics.h
/usr/include/WildMagic/Wm5PhysicsLIB.h
/usr/include/WildMagic/Wm5PhysicsPCH.h
/usr/include/WildMagic/Wm5PickRecord.h
/usr/include/WildMagic/Wm5PickRecord.inl
/usr/include/WildMagic/Wm5Picker.h
/usr/include/WildMagic/Wm5PixelShader.h
/usr/include/WildMagic/Wm5PlanarGraph.h
/usr/include/WildMagic/Wm5PlanarGraph.inl
/usr/include/WildMagic/Wm5PlanarReflectionEffect.h
/usr/include/WildMagic/Wm5PlanarReflectionEffect.inl
/usr/include/WildMagic/Wm5PlanarShadowEffect.h
/usr/include/WildMagic/Wm5PlanarShadowEffect.inl
/usr/include/WildMagic/Wm5Plane3.h
/usr/include/WildMagic/Wm5Plane3.inl
/usr/include/WildMagic/Wm5PointController.h
/usr/include/WildMagic/Wm5PointController.inl
/usr/include/WildMagic/Wm5Polygon2.h
/usr/include/WildMagic/Wm5Polygon2.inl
/usr/include/WildMagic/Wm5PolyhedralMassProperties.h
/usr/include/WildMagic/Wm5Polyhedron3.h
/usr/include/WildMagic/Wm5Polyhedron3.inl
/usr/include/WildMagic/Wm5Polynomial1.h
/usr/include/WildMagic/Wm5Polynomial1.inl
/usr/include/WildMagic/Wm5PolynomialCurve2.h
/usr/include/WildMagic/Wm5PolynomialCurve3.h
/usr/include/WildMagic/Wm5PolynomialRoots.h
/usr/include/WildMagic/Wm5PolynomialRootsR.h
/usr/include/WildMagic/Wm5Polypoint.h
/usr/include/WildMagic/Wm5Polypoint.inl
/usr/include/WildMagic/Wm5Polysegment.h
/usr/include/WildMagic/Wm5Polysegment.inl
/usr/include/WildMagic/Wm5Portal.h
/usr/include/WildMagic/Wm5Projector.h
/usr/include/WildMagic/Wm5ProjectorMatrixConstant.h
/usr/include/WildMagic/Wm5ProjectorWorldPositionConstant.h
/usr/include/WildMagic/Wm5QuadToQuadTransforms.h
/usr/include/WildMagic/Wm5QuadricSurface.h
/usr/include/WildMagic/Wm5Quaternion.h
/usr/include/WildMagic/Wm5Quaternion.inl
/usr/include/WildMagic/Wm5Query.h
/usr/include/WildMagic/Wm5Query2.h
/usr/include/WildMagic/Wm5Query2.inl
/usr/include/WildMagic/Wm5Query2Filtered.h
/usr/include/WildMagic/Wm5Query2Filtered.inl
/usr/include/WildMagic/Wm5Query2Int64.h
/usr/include/WildMagic/Wm5Query2Int64.inl
/usr/include/WildMagic/Wm5Query2Integer.h
/usr/include/WildMagic/Wm5Query2Integer.inl
/usr/include/WildMagic/Wm5Query2Rational.h
/usr/include/WildMagic/Wm5Query2Rational.inl
/usr/include/WildMagic/Wm5Query3.h
/usr/include/WildMagic/Wm5Query3.inl
/usr/include/WildMagic/Wm5Query3Filtered.h
/usr/include/WildMagic/Wm5Query3Filtered.inl
/usr/include/WildMagic/Wm5Query3Int64.h
/usr/include/WildMagic/Wm5Query3Int64.inl
/usr/include/WildMagic/Wm5Query3Integer.h
/usr/include/WildMagic/Wm5Query3Integer.inl
/usr/include/WildMagic/Wm5Query3Rational.h
/usr/include/WildMagic/Wm5Query3Rational.inl
/usr/include/WildMagic/Wm5RVector.h
/usr/include/WildMagic/Wm5RVector.inl
/usr/include/WildMagic/Wm5RVector2.h
/usr/include/WildMagic/Wm5RVector2.inl
/usr/include/WildMagic/Wm5RVector3.h
/usr/include/WildMagic/Wm5RVector3.inl
/usr/include/WildMagic/Wm5RandomHypersphere.h
/usr/include/WildMagic/Wm5RasterDrawing.h
/usr/include/WildMagic/Wm5Rational.h
/usr/include/WildMagic/Wm5Rational.inl
/usr/include/WildMagic/Wm5Ray2.h
/usr/include/WildMagic/Wm5Ray2.inl
/usr/include/WildMagic/Wm5Ray3.h
/usr/include/WildMagic/Wm5Ray3.inl
/usr/include/WildMagic/Wm5Rectangle3.h
/usr/include/WildMagic/Wm5Rectangle3.inl
/usr/include/WildMagic/Wm5RectangleManager.h
/usr/include/WildMagic/Wm5RectangleSurface.h
/usr/include/WildMagic/Wm5RectangleSurface.inl
/usr/include/WildMagic/Wm5RenderTarget.h
/usr/include/WildMagic/Wm5RenderTarget.inl
/usr/include/WildMagic/Wm5Renderer.h
/usr/include/WildMagic/Wm5Renderer.inl
/usr/include/WildMagic/Wm5Renderers.h
/usr/include/WildMagic/Wm5RevolutionSurface.h
/usr/include/WildMagic/Wm5RevolutionSurface.inl
/usr/include/WildMagic/Wm5RiemannianGeodesic.h
/usr/include/WildMagic/Wm5RigidBody.h
/usr/include/WildMagic/Wm5Rtti.h
/usr/include/WildMagic/Wm5Rtti.inl
/usr/include/WildMagic/Wm5ScopedCS.h
/usr/include/WildMagic/Wm5ScreenTarget.h
/usr/include/WildMagic/Wm5Segment2.h
/usr/include/WildMagic/Wm5Segment2.inl
/usr/include/WildMagic/Wm5Segment3.h
/usr/include/WildMagic/Wm5Segment3.inl
/usr/include/WildMagic/Wm5Shader.h
/usr/include/WildMagic/Wm5Shader.inl
/usr/include/WildMagic/Wm5ShaderFloat.h
/usr/include/WildMagic/Wm5ShaderFloat.inl
/usr/include/WildMagic/Wm5ShaderParameters.h
/usr/include/WildMagic/Wm5ShaderParameters.inl
/usr/include/WildMagic/Wm5SingleCurve2.h
/usr/include/WildMagic/Wm5SingleCurve3.h
/usr/include/WildMagic/Wm5SingularValueDecomposition.h
/usr/include/WildMagic/Wm5SingularValueDecompositionGTE.h
/usr/include/WildMagic/Wm5SkinController.h
/usr/include/WildMagic/Wm5SkinController.inl
/usr/include/WildMagic/Wm5SmartPointer.h
/usr/include/WildMagic/Wm5SmartPointer.inl
/usr/include/WildMagic/Wm5Spatial.h
/usr/include/WildMagic/Wm5Spatial.inl
/usr/include/WildMagic/Wm5SpecializedIO.h
/usr/include/WildMagic/Wm5Sphere3.h
/usr/include/WildMagic/Wm5Sphere3.inl
/usr/include/WildMagic/Wm5StandardMesh.h
/usr/include/WildMagic/Wm5StencilState.h
/usr/include/WildMagic/Wm5Stream.h
/usr/include/WildMagic/Wm5Surface.h
/usr/include/WildMagic/Wm5SurfaceMesh.h
/usr/include/WildMagic/Wm5SurfacePatch.h
/usr/include/WildMagic/Wm5SwitchNode.h
/usr/include/WildMagic/Wm5SwitchNode.inl
/usr/include/WildMagic/Wm5SymmetricEigensolverGTE.h
/usr/include/WildMagic/Wm5TAPoint.h
/usr/include/WildMagic/Wm5TAVector.h
/usr/include/WildMagic/Wm5TCBSpline2.h
/usr/include/WildMagic/Wm5TCBSpline3.h
/usr/include/WildMagic/Wm5THMatrix.h
/usr/include/WildMagic/Wm5THPlane.h
/usr/include/WildMagic/Wm5THPoint.h
/usr/include/WildMagic/Wm5THQuaternion.h
/usr/include/WildMagic/Wm5TImage.h
/usr/include/WildMagic/Wm5TImage.inl
/usr/include/WildMagic/Wm5TImage2D.h
/usr/include/WildMagic/Wm5TImage2D.inl
/usr/include/WildMagic/Wm5TImage3D.h
/usr/include/WildMagic/Wm5TImage3D.inl
/usr/include/WildMagic/Wm5TSManifoldMesh.h
/usr/include/WildMagic/Wm5Table.h
/usr/include/WildMagic/Wm5Table.inl
/usr/include/WildMagic/Wm5TangentsToCircles.h
/usr/include/WildMagic/Wm5Terrain.h
/usr/include/WildMagic/Wm5Terrain.inl
/usr/include/WildMagic/Wm5TerrainPage.h
/usr/include/WildMagic/Wm5TerrainPage.inl
/usr/include/WildMagic/Wm5Tetrahedron3.h
/usr/include/WildMagic/Wm5Tetrahedron3.inl
/usr/include/WildMagic/Wm5TetrahedronKey.h
/usr/include/WildMagic/Wm5Texture.h
/usr/include/WildMagic/Wm5Texture.inl
/usr/include/WildMagic/Wm5Texture1D.h
/usr/include/WildMagic/Wm5Texture1D.inl
/usr/include/WildMagic/Wm5Texture1DEffect.h
/usr/include/WildMagic/Wm5Texture2AddEffect.h
/usr/include/WildMagic/Wm5Texture2ColorBlendEffect.h
/usr/include/WildMagic/Wm5Texture2D.h
/usr/include/WildMagic/Wm5Texture2D.inl
/usr/include/WildMagic/Wm5Texture2DEffect.h
/usr/include/WildMagic/Wm5Texture2MulEffect.h
/usr/include/WildMagic/Wm5Texture3D.h
/usr/include/WildMagic/Wm5Texture3D.inl
/usr/include/WildMagic/Wm5Texture3DEffect.h
/usr/include/WildMagic/Wm5TextureCube.h
/usr/include/WildMagic/Wm5TextureCube.inl
/usr/include/WildMagic/Wm5Thread.h
/usr/include/WildMagic/Wm5ThreadType.h
/usr/include/WildMagic/Wm5Time.h
/usr/include/WildMagic/Wm5Torus3.h
/usr/include/WildMagic/Wm5Torus3.inl
/usr/include/WildMagic/Wm5Transform.h
/usr/include/WildMagic/Wm5Transform.inl
/usr/include/WildMagic/Wm5TransformController.h
/usr/include/WildMagic/Wm5TransformController.inl
/usr/include/WildMagic/Wm5TriFan.h
/usr/include/WildMagic/Wm5TriMesh.h
/usr/include/WildMagic/Wm5TriStrip.h
/usr/include/WildMagic/Wm5Triangle2.h
/usr/include/WildMagic/Wm5Triangle2.inl
/usr/include/WildMagic/Wm5Triangle3.h
/usr/include/WildMagic/Wm5Triangle3.inl
/usr/include/WildMagic/Wm5TriangleKey.h
/usr/include/WildMagic/Wm5TriangleKey.inl
/usr/include/WildMagic/Wm5Triangles.h
/usr/include/WildMagic/Wm5Triangles.inl
/usr/include/WildMagic/Wm5TriangulateEC.h
/usr/include/WildMagic/Wm5TubeSurface.h
/usr/include/WildMagic/Wm5TubeSurface.inl
/usr/include/WildMagic/Wm5Tuple.h
/usr/include/WildMagic/Wm5Tuple.inl
/usr/include/WildMagic/Wm5UniqueVerticesTriangles.h
/usr/include/WildMagic/Wm5UniqueVerticesTriangles.inl
/usr/include/WildMagic/Wm5Utility.h
/usr/include/WildMagic/Wm5VEManifoldMesh.h
/usr/include/WildMagic/Wm5VEManifoldMesh.inl
/usr/include/WildMagic/Wm5VMatrixConstant.h
/usr/include/WildMagic/Wm5VWMatrixConstant.h
/usr/include/WildMagic/Wm5Vector2.h
/usr/include/WildMagic/Wm5Vector2.inl
/usr/include/WildMagic/Wm5Vector3.h
/usr/include/WildMagic/Wm5Vector3.inl
/usr/include/WildMagic/Wm5Vector4.h
/usr/include/WildMagic/Wm5Vector4.inl
/usr/include/WildMagic/Wm5VertexBuffer.h
/usr/include/WildMagic/Wm5VertexBuffer.inl
/usr/include/WildMagic/Wm5VertexBufferAccessor.h
/usr/include/WildMagic/Wm5VertexBufferAccessor.inl
/usr/include/WildMagic/Wm5VertexColor3Effect.h
/usr/include/WildMagic/Wm5VertexColor4Effect.h
/usr/include/WildMagic/Wm5VertexColor4TextureEffect.h
/usr/include/WildMagic/Wm5VertexFormat.h
/usr/include/WildMagic/Wm5VertexFormat.inl
/usr/include/WildMagic/Wm5VertexShader.h
/usr/include/WildMagic/Wm5VisibleSet.h
/usr/include/WildMagic/Wm5VisibleSet.inl
/usr/include/WildMagic/Wm5Visual.h
/usr/include/WildMagic/Wm5Visual.inl
/usr/include/WildMagic/Wm5VisualEffect.h
/usr/include/WildMagic/Wm5VisualEffect.inl
/usr/include/WildMagic/Wm5VisualEffectInstance.h
/usr/include/WildMagic/Wm5VisualEffectInstance.inl
/usr/include/WildMagic/Wm5VisualPass.h
/usr/include/WildMagic/Wm5VisualPass.inl
/usr/include/WildMagic/Wm5VisualTechnique.h
/usr/include/WildMagic/Wm5VisualTechnique.inl
/usr/include/WildMagic/Wm5WMatrixConstant.h
/usr/include/WildMagic/Wm5WindowApplication.h
/usr/include/WildMagic/Wm5WindowApplication.inl
/usr/include/WildMagic/Wm5WindowApplication2.h
/usr/include/WildMagic/Wm5WindowApplication3.h
/usr/include/WildMagic/Wm5WireState.h
/usr/lib64/libWm5Applications.so
/usr/lib64/libWm5Core.so
/usr/lib64/libWm5Graphics.so
/usr/lib64/libWm5Imagics.so
/usr/lib64/libWm5Mathematics.so
/usr/lib64/libWm5Physics.so
References
Summary
In this tutorial we learn how to install wildmagic5-devel
on Fedora 36 using yum and [dnf]((/fedora/36/dnf/).
/usr/include/WildMagic /usr/include/WildMagic/Wm5APoint.h /usr/include/WildMagic/Wm5APoint.inl /usr/include/WildMagic/Wm5AVector.h /usr/include/WildMagic/Wm5AVector.inl /usr/include/WildMagic/Wm5AlphaState.h /usr/include/WildMagic/Wm5Application.h /usr/include/WildMagic/Wm5ApplicationPCH.h /usr/include/WildMagic/Wm5ApprCircleFit2.h /usr/include/WildMagic/Wm5ApprCylinderFit3.h /usr/include/WildMagic/Wm5ApprEllipseByArcs2.h /usr/include/WildMagic/Wm5ApprEllipseFit2.h /usr/include/WildMagic/Wm5ApprEllipsoidFit3.h /usr/include/WildMagic/Wm5ApprGaussPointsFit2.h /usr/include/WildMagic/Wm5ApprGaussPointsFit3.h /usr/include/WildMagic/Wm5ApprGreatCircleFit3.h /usr/include/WildMagic/Wm5ApprLineFit2.h /usr/include/WildMagic/Wm5ApprLineFit3.h /usr/include/WildMagic/Wm5ApprParaboloidFit3.h /usr/include/WildMagic/Wm5ApprPlaneFit3.h /usr/include/WildMagic/Wm5ApprPolyFit2.h /usr/include/WildMagic/Wm5ApprPolyFit3.h /usr/include/WildMagic/Wm5ApprPolyFit4.h /usr/include/WildMagic/Wm5ApprPolynomialFit2.h /usr/include/WildMagic/Wm5ApprPolynomialFit3.h /usr/include/WildMagic/Wm5ApprPolynomialFit4.h /usr/include/WildMagic/Wm5ApprQuadraticFit2.h /usr/include/WildMagic/Wm5ApprQuadraticFit3.h /usr/include/WildMagic/Wm5ApprSphereFit3.h /usr/include/WildMagic/Wm5Arc2.h /usr/include/WildMagic/Wm5Arc2.inl /usr/include/WildMagic/Wm5Assert.h /usr/include/WildMagic/Wm5AxisAlignedBox2.h /usr/include/WildMagic/Wm5AxisAlignedBox2.inl /usr/include/WildMagic/Wm5AxisAlignedBox3.h /usr/include/WildMagic/Wm5AxisAlignedBox3.inl /usr/include/WildMagic/Wm5BSplineBasis.h /usr/include/WildMagic/Wm5BSplineCurve2.h /usr/include/WildMagic/Wm5BSplineCurve3.h /usr/include/WildMagic/Wm5BSplineCurveFit.h /usr/include/WildMagic/Wm5BSplineFitBasis.h /usr/include/WildMagic/Wm5BSplineGeodesic.h /usr/include/WildMagic/Wm5BSplineRectangle.h /usr/include/WildMagic/Wm5BSplineReduction.h /usr/include/WildMagic/Wm5BSplineSurfaceFit.h /usr/include/WildMagic/Wm5BSplineSurfacePatch.h /usr/include/WildMagic/Wm5BSplineVolume.h /usr/include/WildMagic/Wm5BandedMatrix.h /usr/include/WildMagic/Wm5BandedMatrix.inl /usr/include/WildMagic/Wm5BasicMesh.h /usr/include/WildMagic/Wm5BasicMesh.inl /usr/include/WildMagic/Wm5BezierCurve2.h /usr/include/WildMagic/Wm5BezierCurve3.h /usr/include/WildMagic/Wm5BillboardNode.h /usr/include/WildMagic/Wm5BillboardNode.inl /usr/include/WildMagic/Wm5Binary2D.h /usr/include/WildMagic/Wm5Binary3D.h /usr/include/WildMagic/Wm5Bisect1.h /usr/include/WildMagic/Wm5Bisect2.h /usr/include/WildMagic/Wm5Bisect3.h /usr/include/WildMagic/Wm5BitHacks.h /usr/include/WildMagic/Wm5BitHacks.inl /usr/include/WildMagic/Wm5BlendTransformController.h /usr/include/WildMagic/Wm5BlendTransformController.inl /usr/include/WildMagic/Wm5Bound.h /usr/include/WildMagic/Wm5Bound.inl /usr/include/WildMagic/Wm5BoundTree.h /usr/include/WildMagic/Wm5BoundTree.inl /usr/include/WildMagic/Wm5Box2.h /usr/include/WildMagic/Wm5Box2.inl /usr/include/WildMagic/Wm5Box3.h /usr/include/WildMagic/Wm5Box3.inl /usr/include/WildMagic/Wm5BoxManager.h /usr/include/WildMagic/Wm5BoxSurface.h /usr/include/WildMagic/Wm5BoxSurface.inl /usr/include/WildMagic/Wm5BrentsMethod.h /usr/include/WildMagic/Wm5BspNode.h /usr/include/WildMagic/Wm5BspNode.inl /usr/include/WildMagic/Wm5Buffer.h /usr/include/WildMagic/Wm5Buffer.inl /usr/include/WildMagic/Wm5BufferIO.h /usr/include/WildMagic/Wm5BufferIO.inl /usr/include/WildMagic/Wm5CRMCuller.h /usr/include/WildMagic/Wm5Camera.h /usr/include/WildMagic/Wm5Camera.inl /usr/include/WildMagic/Wm5CameraModelDVectorConstant.h /usr/include/WildMagic/Wm5CameraModelPositionConstant.h /usr/include/WildMagic/Wm5CameraNode.h /usr/include/WildMagic/Wm5CameraNode.inl /usr/include/WildMagic/Wm5CameraWorldDVectorConstant.h /usr/include/WildMagic/Wm5CameraWorldPositionConstant.h /usr/include/WildMagic/Wm5Capsule3.h /usr/include/WildMagic/Wm5Capsule3.inl /usr/include/WildMagic/Wm5Circle2.h /usr/include/WildMagic/Wm5Circle2.inl /usr/include/WildMagic/Wm5Circle3.h /usr/include/WildMagic/Wm5Circle3.inl /usr/include/WildMagic/Wm5ClodMesh.h /usr/include/WildMagic/Wm5ClodMesh.inl /usr/include/WildMagic/Wm5CollapseRecord.h /usr/include/WildMagic/Wm5CollapseRecordArray.h /usr/include/WildMagic/Wm5CollapseRecordArray.inl /usr/include/WildMagic/Wm5CollisionGroup.h /usr/include/WildMagic/Wm5CollisionGroup.inl /usr/include/WildMagic/Wm5CollisionRecord.h /usr/include/WildMagic/Wm5CollisionRecord.inl /usr/include/WildMagic/Wm5Color.h /usr/include/WildMagic/Wm5Color.inl /usr/include/WildMagic/Wm5Command.h /usr/include/WildMagic/Wm5Cone3.h /usr/include/WildMagic/Wm5Cone3.inl /usr/include/WildMagic/Wm5ConformalMap.h /usr/include/WildMagic/Wm5ConsoleApplication.h /usr/include/WildMagic/Wm5ContBox2.h /usr/include/WildMagic/Wm5ContBox3.h /usr/include/WildMagic/Wm5ContCapsule3.h /usr/include/WildMagic/Wm5ContCylinder3.h /usr/include/WildMagic/Wm5ContEllipse2.h /usr/include/WildMagic/Wm5ContEllipse2MinCR.h /usr/include/WildMagic/Wm5ContEllipsoid3.h /usr/include/WildMagic/Wm5ContEllipsoid3MinCR.h /usr/include/WildMagic/Wm5ContLozenge3.h /usr/include/WildMagic/Wm5ContMinBox2.h /usr/include/WildMagic/Wm5ContMinBox3.h /usr/include/WildMagic/Wm5ContMinCircle2.h /usr/include/WildMagic/Wm5ContMinSphere3.h /usr/include/WildMagic/Wm5ContPointInPolygon2.h /usr/include/WildMagic/Wm5ContPointInPolyhedron3.h /usr/include/WildMagic/Wm5ContScribeCircle2.h /usr/include/WildMagic/Wm5ContScribeCircle3Sphere3.h /usr/include/WildMagic/Wm5ContSeparatePoints2.h /usr/include/WildMagic/Wm5ContSeparatePoints3.h /usr/include/WildMagic/Wm5ContSphere3.h /usr/include/WildMagic/Wm5ControlledObject.h /usr/include/WildMagic/Wm5ControlledObject.inl /usr/include/WildMagic/Wm5Controller.h /usr/include/WildMagic/Wm5Controller.inl /usr/include/WildMagic/Wm5ConvexHull.h /usr/include/WildMagic/Wm5ConvexHull1.h /usr/include/WildMagic/Wm5ConvexHull2.h /usr/include/WildMagic/Wm5ConvexHull3.h /usr/include/WildMagic/Wm5ConvexPolygon2.h /usr/include/WildMagic/Wm5ConvexPolygon2.inl /usr/include/WildMagic/Wm5ConvexPolyhedron3.h /usr/include/WildMagic/Wm5ConvexPolyhedron3.inl /usr/include/WildMagic/Wm5ConvexRegion.h /usr/include/WildMagic/Wm5ConvexRegion.inl /usr/include/WildMagic/Wm5ConvexRegionManager.h /usr/include/WildMagic/Wm5Core.h /usr/include/WildMagic/Wm5CoreLIB.h /usr/include/WildMagic/Wm5CorePCH.h /usr/include/WildMagic/Wm5CreateClodMesh.h /usr/include/WildMagic/Wm5CubicPolynomialCurve2.h /usr/include/WildMagic/Wm5CubicPolynomialCurve3.h /usr/include/WildMagic/Wm5CullState.h /usr/include/WildMagic/Wm5Culler.h /usr/include/WildMagic/Wm5Culler.inl /usr/include/WildMagic/Wm5CurvatureFlow2.h /usr/include/WildMagic/Wm5CurvatureFlow3.h /usr/include/WildMagic/Wm5Curve2.h /usr/include/WildMagic/Wm5Curve3.h /usr/include/WildMagic/Wm5CurveMesh.h /usr/include/WildMagic/Wm5CurveSegment.h /usr/include/WildMagic/Wm5Cylinder3.h /usr/include/WildMagic/Wm5Cylinder3.inl /usr/include/WildMagic/Wm5DefaultEffect.h /usr/include/WildMagic/Wm5Delaunay.h /usr/include/WildMagic/Wm5Delaunay1.h /usr/include/WildMagic/Wm5Delaunay2.h /usr/include/WildMagic/Wm5Delaunay3.h /usr/include/WildMagic/Wm5DepthState.h /usr/include/WildMagic/Wm5DistCircle3Circle3.h /usr/include/WildMagic/Wm5DistLine2Line2.h /usr/include/WildMagic/Wm5DistLine2Ray2.h /usr/include/WildMagic/Wm5DistLine2Segment2.h /usr/include/WildMagic/Wm5DistLine3Box3.h /usr/include/WildMagic/Wm5DistLine3Circle3.h /usr/include/WildMagic/Wm5DistLine3Line3.h /usr/include/WildMagic/Wm5DistLine3Ray3.h /usr/include/WildMagic/Wm5DistLine3Rectangle3.h /usr/include/WildMagic/Wm5DistLine3Segment3.h /usr/include/WildMagic/Wm5DistLine3Triangle3.h /usr/include/WildMagic/Wm5DistPoint2Box2.h /usr/include/WildMagic/Wm5DistPoint2Ellipse2.h /usr/include/WildMagic/Wm5DistPoint2Hyperbola2.h /usr/include/WildMagic/Wm5DistPoint2Line2.h /usr/include/WildMagic/Wm5DistPoint2Ray2.h /usr/include/WildMagic/Wm5DistPoint2Segment2.h /usr/include/WildMagic/Wm5DistPoint3Box3.h /usr/include/WildMagic/Wm5DistPoint3Circle3.h /usr/include/WildMagic/Wm5DistPoint3Ellipsoid3.h /usr/include/WildMagic/Wm5DistPoint3Frustum3.h /usr/include/WildMagic/Wm5DistPoint3Line3.h /usr/include/WildMagic/Wm5DistPoint3Plane3.h /usr/include/WildMagic/Wm5DistPoint3Ray3.h /usr/include/WildMagic/Wm5DistPoint3Rectangle3.h /usr/include/WildMagic/Wm5DistPoint3Segment3.h /usr/include/WildMagic/Wm5DistPoint3Tetrahedron3.h /usr/include/WildMagic/Wm5DistPoint3Triangle3.h /usr/include/WildMagic/Wm5DistRay2Ray2.h /usr/include/WildMagic/Wm5DistRay2Segment2.h /usr/include/WildMagic/Wm5DistRay3Box3.h /usr/include/WildMagic/Wm5DistRay3Ray3.h /usr/include/WildMagic/Wm5DistRay3Rectangle3.h /usr/include/WildMagic/Wm5DistRay3Segment3.h /usr/include/WildMagic/Wm5DistRay3Triangle3.h /usr/include/WildMagic/Wm5DistRectangle3Rectangle3.h /usr/include/WildMagic/Wm5DistSegment2Segment2.h /usr/include/WildMagic/Wm5DistSegment3Box3.h /usr/include/WildMagic/Wm5DistSegment3Rectangle3.h /usr/include/WildMagic/Wm5DistSegment3Segment3.h /usr/include/WildMagic/Wm5DistSegment3Triangle3.h /usr/include/WildMagic/Wm5DistTriangle3Rectangle3.h /usr/include/WildMagic/Wm5DistTriangle3Triangle3.h /usr/include/WildMagic/Wm5Distance.h /usr/include/WildMagic/Wm5DlodNode.h /usr/include/WildMagic/Wm5DlodNode.inl /usr/include/WildMagic/Wm5ETManifoldMesh.h /usr/include/WildMagic/Wm5ETManifoldMesh.inl /usr/include/WildMagic/Wm5ETNonmanifoldMesh.h /usr/include/WildMagic/Wm5ETNonmanifoldMesh.inl /usr/include/WildMagic/Wm5EdgeKey.h /usr/include/WildMagic/Wm5EdgeKey.inl /usr/include/WildMagic/Wm5EigenDecomposition.h /usr/include/WildMagic/Wm5Element.h /usr/include/WildMagic/Wm5Element.inl /usr/include/WildMagic/Wm5Ellipse2.h /usr/include/WildMagic/Wm5Ellipse2.inl /usr/include/WildMagic/Wm5Ellipse3.h /usr/include/WildMagic/Wm5Ellipse3.inl /usr/include/WildMagic/Wm5Ellipsoid3.h /usr/include/WildMagic/Wm5Ellipsoid3.inl /usr/include/WildMagic/Wm5EllipsoidGeodesic.h /usr/include/WildMagic/Wm5Endian.h /usr/include/WildMagic/Wm5Environment.h /usr/include/WildMagic/Wm5ExtractCurveSquares.h /usr/include/WildMagic/Wm5ExtractCurveTris.h /usr/include/WildMagic/Wm5ExtractSurfaceCubes.h /usr/include/WildMagic/Wm5ExtractSurfaceTetra.h /usr/include/WildMagic/Wm5ExtremalQuery3.h /usr/include/WildMagic/Wm5ExtremalQuery3BSP.h /usr/include/WildMagic/Wm5ExtremalQuery3PRJ.h /usr/include/WildMagic/Wm5FastBlur.h /usr/include/WildMagic/Wm5FastBlur.inl /usr/include/WildMagic/Wm5FastMarch.h /usr/include/WildMagic/Wm5FastMarch.inl /usr/include/WildMagic/Wm5FastMarch2.h /usr/include/WildMagic/Wm5FastMarch2.inl /usr/include/WildMagic/Wm5FastMarch3.h /usr/include/WildMagic/Wm5FastMarch3.inl /usr/include/WildMagic/Wm5FileIO.h /usr/include/WildMagic/Wm5FileIO.inl /usr/include/WildMagic/Wm5Float1.h /usr/include/WildMagic/Wm5Float1.inl /usr/include/WildMagic/Wm5Float2.h /usr/include/WildMagic/Wm5Float2.inl /usr/include/WildMagic/Wm5Float2Array.h /usr/include/WildMagic/Wm5Float2Array.inl /usr/include/WildMagic/Wm5Float3.h /usr/include/WildMagic/Wm5Float3.inl /usr/include/WildMagic/Wm5Float4.h /usr/include/WildMagic/Wm5Float4.inl /usr/include/WildMagic/Wm5FloatArray.h /usr/include/WildMagic/Wm5FloatArray.inl /usr/include/WildMagic/Wm5Fluid2Da.h /usr/include/WildMagic/Wm5Fluid2Da.inl /usr/include/WildMagic/Wm5Fluid2Db.h /usr/include/WildMagic/Wm5Fluid2Db.inl /usr/include/WildMagic/Wm5Fluid3Da.h /usr/include/WildMagic/Wm5Fluid3Da.inl /usr/include/WildMagic/Wm5Fluid3Db.h /usr/include/WildMagic/Wm5Fluid3Db.inl /usr/include/WildMagic/Wm5Frustum3.h /usr/include/WildMagic/Wm5Frustum3.inl /usr/include/WildMagic/Wm5GMatrix.h /usr/include/WildMagic/Wm5GMatrix.inl /usr/include/WildMagic/Wm5GVector.h /usr/include/WildMagic/Wm5GVector.inl /usr/include/WildMagic/Wm5GaussianBlur2.h /usr/include/WildMagic/Wm5GaussianBlur3.h /usr/include/WildMagic/Wm5GlExtensions.h /usr/include/WildMagic/Wm5GlPlugin.h /usr/include/WildMagic/Wm5GlUtility.h /usr/include/WildMagic/Wm5GlobalEffect.h /usr/include/WildMagic/Wm5GlxExtensions.h /usr/include/WildMagic/Wm5GlxRendererData.h /usr/include/WildMagic/Wm5GlxRendererInput.h /usr/include/WildMagic/Wm5GradientAnisotropic2.h /usr/include/WildMagic/Wm5GradientAnisotropic3.h /usr/include/WildMagic/Wm5Graphics.h /usr/include/WildMagic/Wm5GraphicsLIB.h /usr/include/WildMagic/Wm5GraphicsPCH.h /usr/include/WildMagic/Wm5GridGraph2.h /usr/include/WildMagic/Wm5HMatrix.h /usr/include/WildMagic/Wm5HMatrix.inl /usr/include/WildMagic/Wm5HPlane.h /usr/include/WildMagic/Wm5HPlane.inl /usr/include/WildMagic/Wm5HPoint.h /usr/include/WildMagic/Wm5HPoint.inl /usr/include/WildMagic/Wm5HQuaternion.h /usr/include/WildMagic/Wm5HQuaternion.inl /usr/include/WildMagic/Wm5HalfFloat.h /usr/include/WildMagic/Wm5IKController.h /usr/include/WildMagic/Wm5IKGoal.h /usr/include/WildMagic/Wm5IKGoal.inl /usr/include/WildMagic/Wm5IKJoint.h /usr/include/WildMagic/Wm5IVector.h /usr/include/WildMagic/Wm5IVector.inl /usr/include/WildMagic/Wm5IVector2.h /usr/include/WildMagic/Wm5IVector2.inl /usr/include/WildMagic/Wm5IVector3.h /usr/include/WildMagic/Wm5IVector3.inl /usr/include/WildMagic/Wm5ImageConvert.h /usr/include/WildMagic/Wm5ImageProcessing.h /usr/include/WildMagic/Wm5ImageProcessing.inl /usr/include/WildMagic/Wm5ImageProcessing2.h /usr/include/WildMagic/Wm5ImageProcessing2.inl /usr/include/WildMagic/Wm5ImageProcessing3.h /usr/include/WildMagic/Wm5ImageProcessing3.inl /usr/include/WildMagic/Wm5Images.h /usr/include/WildMagic/Wm5Imagics.h /usr/include/WildMagic/Wm5ImagicsLIB.h /usr/include/WildMagic/Wm5ImagicsPCH.h /usr/include/WildMagic/Wm5ImplicitSurface.h /usr/include/WildMagic/Wm5InStream.h /usr/include/WildMagic/Wm5InStream.inl /usr/include/WildMagic/Wm5IncrementalDelaunay2.h /usr/include/WildMagic/Wm5IndexBuffer.h /usr/include/WildMagic/Wm5IndexBuffer.inl /usr/include/WildMagic/Wm5InitTerm.h /usr/include/WildMagic/Wm5Integer.h /usr/include/WildMagic/Wm5Integer.inl /usr/include/WildMagic/Wm5Integrate1.h /usr/include/WildMagic/Wm5Intersector.h /usr/include/WildMagic/Wm5Intersector1.h /usr/include/WildMagic/Wm5IntervalManager.h /usr/include/WildMagic/Wm5IntpAkima1.h /usr/include/WildMagic/Wm5IntpAkimaNonuniform1.h /usr/include/WildMagic/Wm5IntpAkimaUniform1.h /usr/include/WildMagic/Wm5IntpAkimaUniform2.h /usr/include/WildMagic/Wm5IntpAkimaUniform3.h /usr/include/WildMagic/Wm5IntpBSplineUniform.h /usr/include/WildMagic/Wm5IntpBSplineUniform1.h /usr/include/WildMagic/Wm5IntpBSplineUniform2.h /usr/include/WildMagic/Wm5IntpBSplineUniform3.h /usr/include/WildMagic/Wm5IntpBSplineUniform4.h /usr/include/WildMagic/Wm5IntpBSplineUniformN.h /usr/include/WildMagic/Wm5IntpBicubic2.h /usr/include/WildMagic/Wm5IntpBilinear2.h /usr/include/WildMagic/Wm5IntpLinearNonuniform2.h /usr/include/WildMagic/Wm5IntpLinearNonuniform3.h /usr/include/WildMagic/Wm5IntpQdrNonuniform2.h /usr/include/WildMagic/Wm5IntpSphere2.h /usr/include/WildMagic/Wm5IntpThinPlateSpline2.h /usr/include/WildMagic/Wm5IntpThinPlateSpline3.h /usr/include/WildMagic/Wm5IntpTricubic3.h /usr/include/WildMagic/Wm5IntpTrilinear3.h /usr/include/WildMagic/Wm5IntpVectorField2.h /usr/include/WildMagic/Wm5IntrArc2Arc2.h /usr/include/WildMagic/Wm5IntrArc2Circle2.h /usr/include/WildMagic/Wm5IntrBox2Box2.h /usr/include/WildMagic/Wm5IntrBox2Circle2.h /usr/include/WildMagic/Wm5IntrBox3Box3.h /usr/include/WildMagic/Wm5IntrBox3Frustum3.h /usr/include/WildMagic/Wm5IntrBox3Sphere3.h /usr/include/WildMagic/Wm5IntrCapsule3Capsule3.h /usr/include/WildMagic/Wm5IntrCircle2Circle2.h /usr/include/WildMagic/Wm5IntrCircle3Plane3.h /usr/include/WildMagic/Wm5IntrEllipse2Ellipse2.h /usr/include/WildMagic/Wm5IntrEllipsoid3Ellipsoid3.h /usr/include/WildMagic/Wm5IntrHalfspace3Box3.h /usr/include/WildMagic/Wm5IntrHalfspace3Segment3.h /usr/include/WildMagic/Wm5IntrHalfspace3Sphere3.h /usr/include/WildMagic/Wm5IntrHalfspace3Triangle3.h /usr/include/WildMagic/Wm5IntrLine2Arc2.h /usr/include/WildMagic/Wm5IntrLine2Box2.h /usr/include/WildMagic/Wm5IntrLine2Circle2.h /usr/include/WildMagic/Wm5IntrLine2Line2.h /usr/include/WildMagic/Wm5IntrLine2Ray2.h /usr/include/WildMagic/Wm5IntrLine2Segment2.h /usr/include/WildMagic/Wm5IntrLine2Triangle2.h /usr/include/WildMagic/Wm5IntrLine3Box3.h /usr/include/WildMagic/Wm5IntrLine3Capsule3.h /usr/include/WildMagic/Wm5IntrLine3Cone3.h /usr/include/WildMagic/Wm5IntrLine3Cylinder3.h /usr/include/WildMagic/Wm5IntrLine3Ellipsoid3.h /usr/include/WildMagic/Wm5IntrLine3Lozenge3.h /usr/include/WildMagic/Wm5IntrLine3Plane3.h /usr/include/WildMagic/Wm5IntrLine3Sphere3.h /usr/include/WildMagic/Wm5IntrLine3Torus3.h /usr/include/WildMagic/Wm5IntrLine3Triangle3.h /usr/include/WildMagic/Wm5IntrLozenge3Lozenge3.h /usr/include/WildMagic/Wm5IntrPlane3Box3.h /usr/include/WildMagic/Wm5IntrPlane3Capsule3.h /usr/include/WildMagic/Wm5IntrPlane3Cylinder3.h /usr/include/WildMagic/Wm5IntrPlane3Ellipsoid3.h /usr/include/WildMagic/Wm5IntrPlane3Lozenge3.h /usr/include/WildMagic/Wm5IntrPlane3Plane3.h /usr/include/WildMagic/Wm5IntrPlane3Sphere3.h /usr/include/WildMagic/Wm5IntrPlane3Triangle3.h /usr/include/WildMagic/Wm5IntrRay2Arc2.h /usr/include/WildMagic/Wm5IntrRay2Box2.h /usr/include/WildMagic/Wm5IntrRay2Circle2.h /usr/include/WildMagic/Wm5IntrRay2Ray2.h /usr/include/WildMagic/Wm5IntrRay2Segment2.h /usr/include/WildMagic/Wm5IntrRay2Triangle2.h /usr/include/WildMagic/Wm5IntrRay3Box3.h /usr/include/WildMagic/Wm5IntrRay3Capsule3.h /usr/include/WildMagic/Wm5IntrRay3Cylinder3.h /usr/include/WildMagic/Wm5IntrRay3Ellipsoid3.h /usr/include/WildMagic/Wm5IntrRay3Lozenge3.h /usr/include/WildMagic/Wm5IntrRay3Plane3.h /usr/include/WildMagic/Wm5IntrRay3Sphere3.h /usr/include/WildMagic/Wm5IntrRay3Triangle3.h /usr/include/WildMagic/Wm5IntrSegment2Arc2.h /usr/include/WildMagic/Wm5IntrSegment2Box2.h /usr/include/WildMagic/Wm5IntrSegment2Circle2.h /usr/include/WildMagic/Wm5IntrSegment2Segment2.h /usr/include/WildMagic/Wm5IntrSegment2Triangle2.h /usr/include/WildMagic/Wm5IntrSegment3Box3.h /usr/include/WildMagic/Wm5IntrSegment3Capsule3.h /usr/include/WildMagic/Wm5IntrSegment3Cylinder3.h /usr/include/WildMagic/Wm5IntrSegment3Ellipsoid3.h /usr/include/WildMagic/Wm5IntrSegment3Lozenge3.h /usr/include/WildMagic/Wm5IntrSegment3Plane3.h /usr/include/WildMagic/Wm5IntrSegment3Sphere3.h /usr/include/WildMagic/Wm5IntrSegment3Triangle3.h /usr/include/WildMagic/Wm5IntrSphere3Cone3.h /usr/include/WildMagic/Wm5IntrSphere3Frustum3.h /usr/include/WildMagic/Wm5IntrSphere3Sphere3.h /usr/include/WildMagic/Wm5IntrTetrahedron3Tetrahedron3.h /usr/include/WildMagic/Wm5IntrTriangle2Triangle2.h /usr/include/WildMagic/Wm5IntrTriangle3Box3.h /usr/include/WildMagic/Wm5IntrTriangle3Cone3.h /usr/include/WildMagic/Wm5IntrTriangle3Cylinder3.h /usr/include/WildMagic/Wm5IntrTriangle3Sphere3.h /usr/include/WildMagic/Wm5IntrTriangle3Triangle3.h /usr/include/WildMagic/Wm5IntrUtility3.h /usr/include/WildMagic/Wm5KeyframeController.h /usr/include/WildMagic/Wm5KeyframeController.inl /usr/include/WildMagic/Wm5LCPPolyDist.h /usr/include/WildMagic/Wm5LCPSolver.h /usr/include/WildMagic/Wm5Lattice.h /usr/include/WildMagic/Wm5Lattice.inl /usr/include/WildMagic/Wm5Light.h /usr/include/WildMagic/Wm5Light.inl /usr/include/WildMagic/Wm5LightAmbEffect.h /usr/include/WildMagic/Wm5LightAmbientConstant.h /usr/include/WildMagic/Wm5LightAttenuationConstant.h /usr/include/WildMagic/Wm5LightDiffuseConstant.h /usr/include/WildMagic/Wm5LightDirPerPixEffect.h /usr/include/WildMagic/Wm5LightDirPerVerEffect.h /usr/include/WildMagic/Wm5LightModelDVectorConstant.h /usr/include/WildMagic/Wm5LightModelPositionConstant.h /usr/include/WildMagic/Wm5LightNode.h /usr/include/WildMagic/Wm5LightNode.inl /usr/include/WildMagic/Wm5LightPntPerPixEffect.h /usr/include/WildMagic/Wm5LightPntPerVerEffect.h /usr/include/WildMagic/Wm5LightSpecularConstant.h /usr/include/WildMagic/Wm5LightSpotConstant.h /usr/include/WildMagic/Wm5LightSptPerPixEffect.h /usr/include/WildMagic/Wm5LightSptPerVerEffect.h /usr/include/WildMagic/Wm5LightWorldDVectorConstant.h /usr/include/WildMagic/Wm5LightWorldPositionConstant.h /usr/include/WildMagic/Wm5Line2.h /usr/include/WildMagic/Wm5Line2.inl /usr/include/WildMagic/Wm5Line3.h /usr/include/WildMagic/Wm5Line3.inl /usr/include/WildMagic/Wm5LinearSystem.h /usr/include/WildMagic/Wm5Lozenge3.h /usr/include/WildMagic/Wm5Lozenge3.inl /usr/include/WildMagic/Wm5MassSpringArbitrary.h /usr/include/WildMagic/Wm5MassSpringCurve.h /usr/include/WildMagic/Wm5MassSpringSurface.h /usr/include/WildMagic/Wm5MassSpringVolume.h /usr/include/WildMagic/Wm5Material.h /usr/include/WildMagic/Wm5MaterialAmbientConstant.h /usr/include/WildMagic/Wm5MaterialDiffuseConstant.h /usr/include/WildMagic/Wm5MaterialEffect.h /usr/include/WildMagic/Wm5MaterialEmissiveConstant.h /usr/include/WildMagic/Wm5MaterialSpecularConstant.h /usr/include/WildMagic/Wm5MaterialTextureEffect.h /usr/include/WildMagic/Wm5Math.h /usr/include/WildMagic/Wm5Math.inl /usr/include/WildMagic/Wm5Mathematics.h /usr/include/WildMagic/Wm5MathematicsLIB.h /usr/include/WildMagic/Wm5MathematicsPCH.h /usr/include/WildMagic/Wm5Matrix2.h /usr/include/WildMagic/Wm5Matrix2.inl /usr/include/WildMagic/Wm5Matrix3.h /usr/include/WildMagic/Wm5Matrix3.inl /usr/include/WildMagic/Wm5Matrix4.h /usr/include/WildMagic/Wm5Matrix4.inl /usr/include/WildMagic/Wm5Memory.h /usr/include/WildMagic/Wm5Memory.inl /usr/include/WildMagic/Wm5MeshCurvature.h /usr/include/WildMagic/Wm5MeshSmoother.h /usr/include/WildMagic/Wm5MinHeap.h /usr/include/WildMagic/Wm5MinHeap.inl /usr/include/WildMagic/Wm5Minimize1.h /usr/include/WildMagic/Wm5MinimizeN.h /usr/include/WildMagic/Wm5MorphController.h /usr/include/WildMagic/Wm5MorphController.inl /usr/include/WildMagic/Wm5MultipleCurve2.h /usr/include/WildMagic/Wm5MultipleCurve3.h /usr/include/WildMagic/Wm5Mutex.h /usr/include/WildMagic/Wm5MutexType.h /usr/include/WildMagic/Wm5NURBSCurve2.h /usr/include/WildMagic/Wm5NURBSCurve3.h /usr/include/WildMagic/Wm5NURBSRectangle.h /usr/include/WildMagic/Wm5Names.h /usr/include/WildMagic/Wm5NaturalSpline1.h /usr/include/WildMagic/Wm5NaturalSpline2.h /usr/include/WildMagic/Wm5NaturalSpline3.h /usr/include/WildMagic/Wm5Node.h /usr/include/WildMagic/Wm5Node.inl /usr/include/WildMagic/Wm5NoniterativeEigen3x3.h /usr/include/WildMagic/Wm5NormalCompression.h /usr/include/WildMagic/Wm5Object.h /usr/include/WildMagic/Wm5Object.inl /usr/include/WildMagic/Wm5OdeEuler.h /usr/include/WildMagic/Wm5OdeImplicitEuler.h /usr/include/WildMagic/Wm5OdeMidpoint.h /usr/include/WildMagic/Wm5OdeRungeKutta4.h /usr/include/WildMagic/Wm5OdeSolver.h /usr/include/WildMagic/Wm5OffsetState.h /usr/include/WildMagic/Wm5OpenGLBitmapFont.h /usr/include/WildMagic/Wm5OpenGLIndexBuffer.h /usr/include/WildMagic/Wm5OpenGLMapping.h /usr/include/WildMagic/Wm5OpenGLPixelShader.h /usr/include/WildMagic/Wm5OpenGLRenderTarget.h /usr/include/WildMagic/Wm5OpenGLRendererData.h /usr/include/WildMagic/Wm5OpenGLRendererLIB.h /usr/include/WildMagic/Wm5OpenGLShader.h /usr/include/WildMagic/Wm5OpenGLTexture1D.h /usr/include/WildMagic/Wm5OpenGLTexture2D.h /usr/include/WildMagic/Wm5OpenGLTexture3D.h /usr/include/WildMagic/Wm5OpenGLTextureCube.h /usr/include/WildMagic/Wm5OpenGLVertexBuffer.h /usr/include/WildMagic/Wm5OpenGLVertexFormat.h /usr/include/WildMagic/Wm5OpenGLVertexShader.h /usr/include/WildMagic/Wm5OutStream.h /usr/include/WildMagic/Wm5OutStream.inl /usr/include/WildMagic/Wm5PMatrixConstant.h /usr/include/WildMagic/Wm5PVMatrixConstant.h /usr/include/WildMagic/Wm5PVWMatrixConstant.h /usr/include/WildMagic/Wm5ParametricSurface.h /usr/include/WildMagic/Wm5ParticleController.h /usr/include/WildMagic/Wm5ParticleController.inl /usr/include/WildMagic/Wm5ParticleSystem.h /usr/include/WildMagic/Wm5Particles.h /usr/include/WildMagic/Wm5Particles.inl /usr/include/WildMagic/Wm5PdeFilter.h /usr/include/WildMagic/Wm5PdeFilter.inl /usr/include/WildMagic/Wm5PdeFilter2.h /usr/include/WildMagic/Wm5PdeFilter2.inl /usr/include/WildMagic/Wm5PdeFilter3.h /usr/include/WildMagic/Wm5PdeFilter3.inl /usr/include/WildMagic/Wm5PerspProjEllipsoid.h /usr/include/WildMagic/Wm5Physics.h /usr/include/WildMagic/Wm5PhysicsLIB.h /usr/include/WildMagic/Wm5PhysicsPCH.h /usr/include/WildMagic/Wm5PickRecord.h /usr/include/WildMagic/Wm5PickRecord.inl /usr/include/WildMagic/Wm5Picker.h /usr/include/WildMagic/Wm5PixelShader.h /usr/include/WildMagic/Wm5PlanarGraph.h /usr/include/WildMagic/Wm5PlanarGraph.inl /usr/include/WildMagic/Wm5PlanarReflectionEffect.h /usr/include/WildMagic/Wm5PlanarReflectionEffect.inl /usr/include/WildMagic/Wm5PlanarShadowEffect.h /usr/include/WildMagic/Wm5PlanarShadowEffect.inl /usr/include/WildMagic/Wm5Plane3.h /usr/include/WildMagic/Wm5Plane3.inl /usr/include/WildMagic/Wm5PointController.h /usr/include/WildMagic/Wm5PointController.inl /usr/include/WildMagic/Wm5Polygon2.h /usr/include/WildMagic/Wm5Polygon2.inl /usr/include/WildMagic/Wm5PolyhedralMassProperties.h /usr/include/WildMagic/Wm5Polyhedron3.h /usr/include/WildMagic/Wm5Polyhedron3.inl /usr/include/WildMagic/Wm5Polynomial1.h /usr/include/WildMagic/Wm5Polynomial1.inl /usr/include/WildMagic/Wm5PolynomialCurve2.h /usr/include/WildMagic/Wm5PolynomialCurve3.h /usr/include/WildMagic/Wm5PolynomialRoots.h /usr/include/WildMagic/Wm5PolynomialRootsR.h /usr/include/WildMagic/Wm5Polypoint.h /usr/include/WildMagic/Wm5Polypoint.inl /usr/include/WildMagic/Wm5Polysegment.h /usr/include/WildMagic/Wm5Polysegment.inl /usr/include/WildMagic/Wm5Portal.h /usr/include/WildMagic/Wm5Projector.h /usr/include/WildMagic/Wm5ProjectorMatrixConstant.h /usr/include/WildMagic/Wm5ProjectorWorldPositionConstant.h /usr/include/WildMagic/Wm5QuadToQuadTransforms.h /usr/include/WildMagic/Wm5QuadricSurface.h /usr/include/WildMagic/Wm5Quaternion.h /usr/include/WildMagic/Wm5Quaternion.inl /usr/include/WildMagic/Wm5Query.h /usr/include/WildMagic/Wm5Query2.h /usr/include/WildMagic/Wm5Query2.inl /usr/include/WildMagic/Wm5Query2Filtered.h /usr/include/WildMagic/Wm5Query2Filtered.inl /usr/include/WildMagic/Wm5Query2Int64.h /usr/include/WildMagic/Wm5Query2Int64.inl /usr/include/WildMagic/Wm5Query2Integer.h /usr/include/WildMagic/Wm5Query2Integer.inl /usr/include/WildMagic/Wm5Query2Rational.h /usr/include/WildMagic/Wm5Query2Rational.inl /usr/include/WildMagic/Wm5Query3.h /usr/include/WildMagic/Wm5Query3.inl /usr/include/WildMagic/Wm5Query3Filtered.h /usr/include/WildMagic/Wm5Query3Filtered.inl /usr/include/WildMagic/Wm5Query3Int64.h /usr/include/WildMagic/Wm5Query3Int64.inl /usr/include/WildMagic/Wm5Query3Integer.h /usr/include/WildMagic/Wm5Query3Integer.inl /usr/include/WildMagic/Wm5Query3Rational.h /usr/include/WildMagic/Wm5Query3Rational.inl /usr/include/WildMagic/Wm5RVector.h /usr/include/WildMagic/Wm5RVector.inl /usr/include/WildMagic/Wm5RVector2.h /usr/include/WildMagic/Wm5RVector2.inl /usr/include/WildMagic/Wm5RVector3.h /usr/include/WildMagic/Wm5RVector3.inl /usr/include/WildMagic/Wm5RandomHypersphere.h /usr/include/WildMagic/Wm5RasterDrawing.h /usr/include/WildMagic/Wm5Rational.h /usr/include/WildMagic/Wm5Rational.inl /usr/include/WildMagic/Wm5Ray2.h /usr/include/WildMagic/Wm5Ray2.inl /usr/include/WildMagic/Wm5Ray3.h /usr/include/WildMagic/Wm5Ray3.inl /usr/include/WildMagic/Wm5Rectangle3.h /usr/include/WildMagic/Wm5Rectangle3.inl /usr/include/WildMagic/Wm5RectangleManager.h /usr/include/WildMagic/Wm5RectangleSurface.h /usr/include/WildMagic/Wm5RectangleSurface.inl /usr/include/WildMagic/Wm5RenderTarget.h /usr/include/WildMagic/Wm5RenderTarget.inl /usr/include/WildMagic/Wm5Renderer.h /usr/include/WildMagic/Wm5Renderer.inl /usr/include/WildMagic/Wm5Renderers.h /usr/include/WildMagic/Wm5RevolutionSurface.h /usr/include/WildMagic/Wm5RevolutionSurface.inl /usr/include/WildMagic/Wm5RiemannianGeodesic.h /usr/include/WildMagic/Wm5RigidBody.h /usr/include/WildMagic/Wm5Rtti.h /usr/include/WildMagic/Wm5Rtti.inl /usr/include/WildMagic/Wm5ScopedCS.h /usr/include/WildMagic/Wm5ScreenTarget.h /usr/include/WildMagic/Wm5Segment2.h /usr/include/WildMagic/Wm5Segment2.inl /usr/include/WildMagic/Wm5Segment3.h /usr/include/WildMagic/Wm5Segment3.inl /usr/include/WildMagic/Wm5Shader.h /usr/include/WildMagic/Wm5Shader.inl /usr/include/WildMagic/Wm5ShaderFloat.h /usr/include/WildMagic/Wm5ShaderFloat.inl /usr/include/WildMagic/Wm5ShaderParameters.h /usr/include/WildMagic/Wm5ShaderParameters.inl /usr/include/WildMagic/Wm5SingleCurve2.h /usr/include/WildMagic/Wm5SingleCurve3.h /usr/include/WildMagic/Wm5SingularValueDecomposition.h /usr/include/WildMagic/Wm5SingularValueDecompositionGTE.h /usr/include/WildMagic/Wm5SkinController.h /usr/include/WildMagic/Wm5SkinController.inl /usr/include/WildMagic/Wm5SmartPointer.h /usr/include/WildMagic/Wm5SmartPointer.inl /usr/include/WildMagic/Wm5Spatial.h /usr/include/WildMagic/Wm5Spatial.inl /usr/include/WildMagic/Wm5SpecializedIO.h /usr/include/WildMagic/Wm5Sphere3.h /usr/include/WildMagic/Wm5Sphere3.inl /usr/include/WildMagic/Wm5StandardMesh.h /usr/include/WildMagic/Wm5StencilState.h /usr/include/WildMagic/Wm5Stream.h /usr/include/WildMagic/Wm5Surface.h /usr/include/WildMagic/Wm5SurfaceMesh.h /usr/include/WildMagic/Wm5SurfacePatch.h /usr/include/WildMagic/Wm5SwitchNode.h /usr/include/WildMagic/Wm5SwitchNode.inl /usr/include/WildMagic/Wm5SymmetricEigensolverGTE.h /usr/include/WildMagic/Wm5TAPoint.h /usr/include/WildMagic/Wm5TAVector.h /usr/include/WildMagic/Wm5TCBSpline2.h /usr/include/WildMagic/Wm5TCBSpline3.h /usr/include/WildMagic/Wm5THMatrix.h /usr/include/WildMagic/Wm5THPlane.h /usr/include/WildMagic/Wm5THPoint.h /usr/include/WildMagic/Wm5THQuaternion.h /usr/include/WildMagic/Wm5TImage.h /usr/include/WildMagic/Wm5TImage.inl /usr/include/WildMagic/Wm5TImage2D.h /usr/include/WildMagic/Wm5TImage2D.inl /usr/include/WildMagic/Wm5TImage3D.h /usr/include/WildMagic/Wm5TImage3D.inl /usr/include/WildMagic/Wm5TSManifoldMesh.h /usr/include/WildMagic/Wm5Table.h /usr/include/WildMagic/Wm5Table.inl /usr/include/WildMagic/Wm5TangentsToCircles.h /usr/include/WildMagic/Wm5Terrain.h /usr/include/WildMagic/Wm5Terrain.inl /usr/include/WildMagic/Wm5TerrainPage.h /usr/include/WildMagic/Wm5TerrainPage.inl /usr/include/WildMagic/Wm5Tetrahedron3.h /usr/include/WildMagic/Wm5Tetrahedron3.inl /usr/include/WildMagic/Wm5TetrahedronKey.h /usr/include/WildMagic/Wm5Texture.h /usr/include/WildMagic/Wm5Texture.inl /usr/include/WildMagic/Wm5Texture1D.h /usr/include/WildMagic/Wm5Texture1D.inl /usr/include/WildMagic/Wm5Texture1DEffect.h /usr/include/WildMagic/Wm5Texture2AddEffect.h /usr/include/WildMagic/Wm5Texture2ColorBlendEffect.h /usr/include/WildMagic/Wm5Texture2D.h /usr/include/WildMagic/Wm5Texture2D.inl /usr/include/WildMagic/Wm5Texture2DEffect.h /usr/include/WildMagic/Wm5Texture2MulEffect.h /usr/include/WildMagic/Wm5Texture3D.h /usr/include/WildMagic/Wm5Texture3D.inl /usr/include/WildMagic/Wm5Texture3DEffect.h /usr/include/WildMagic/Wm5TextureCube.h /usr/include/WildMagic/Wm5TextureCube.inl /usr/include/WildMagic/Wm5Thread.h /usr/include/WildMagic/Wm5ThreadType.h /usr/include/WildMagic/Wm5Time.h /usr/include/WildMagic/Wm5Torus3.h /usr/include/WildMagic/Wm5Torus3.inl /usr/include/WildMagic/Wm5Transform.h /usr/include/WildMagic/Wm5Transform.inl /usr/include/WildMagic/Wm5TransformController.h /usr/include/WildMagic/Wm5TransformController.inl /usr/include/WildMagic/Wm5TriFan.h /usr/include/WildMagic/Wm5TriMesh.h /usr/include/WildMagic/Wm5TriStrip.h /usr/include/WildMagic/Wm5Triangle2.h /usr/include/WildMagic/Wm5Triangle2.inl /usr/include/WildMagic/Wm5Triangle3.h /usr/include/WildMagic/Wm5Triangle3.inl /usr/include/WildMagic/Wm5TriangleKey.h /usr/include/WildMagic/Wm5TriangleKey.inl /usr/include/WildMagic/Wm5Triangles.h /usr/include/WildMagic/Wm5Triangles.inl /usr/include/WildMagic/Wm5TriangulateEC.h /usr/include/WildMagic/Wm5TubeSurface.h /usr/include/WildMagic/Wm5TubeSurface.inl /usr/include/WildMagic/Wm5Tuple.h /usr/include/WildMagic/Wm5Tuple.inl /usr/include/WildMagic/Wm5UniqueVerticesTriangles.h /usr/include/WildMagic/Wm5UniqueVerticesTriangles.inl /usr/include/WildMagic/Wm5Utility.h /usr/include/WildMagic/Wm5VEManifoldMesh.h /usr/include/WildMagic/Wm5VEManifoldMesh.inl /usr/include/WildMagic/Wm5VMatrixConstant.h /usr/include/WildMagic/Wm5VWMatrixConstant.h /usr/include/WildMagic/Wm5Vector2.h /usr/include/WildMagic/Wm5Vector2.inl /usr/include/WildMagic/Wm5Vector3.h /usr/include/WildMagic/Wm5Vector3.inl /usr/include/WildMagic/Wm5Vector4.h /usr/include/WildMagic/Wm5Vector4.inl /usr/include/WildMagic/Wm5VertexBuffer.h /usr/include/WildMagic/Wm5VertexBuffer.inl /usr/include/WildMagic/Wm5VertexBufferAccessor.h /usr/include/WildMagic/Wm5VertexBufferAccessor.inl /usr/include/WildMagic/Wm5VertexColor3Effect.h /usr/include/WildMagic/Wm5VertexColor4Effect.h /usr/include/WildMagic/Wm5VertexColor4TextureEffect.h /usr/include/WildMagic/Wm5VertexFormat.h /usr/include/WildMagic/Wm5VertexFormat.inl /usr/include/WildMagic/Wm5VertexShader.h /usr/include/WildMagic/Wm5VisibleSet.h /usr/include/WildMagic/Wm5VisibleSet.inl /usr/include/WildMagic/Wm5Visual.h /usr/include/WildMagic/Wm5Visual.inl /usr/include/WildMagic/Wm5VisualEffect.h /usr/include/WildMagic/Wm5VisualEffect.inl /usr/include/WildMagic/Wm5VisualEffectInstance.h /usr/include/WildMagic/Wm5VisualEffectInstance.inl /usr/include/WildMagic/Wm5VisualPass.h /usr/include/WildMagic/Wm5VisualPass.inl /usr/include/WildMagic/Wm5VisualTechnique.h /usr/include/WildMagic/Wm5VisualTechnique.inl /usr/include/WildMagic/Wm5WMatrixConstant.h /usr/include/WildMagic/Wm5WindowApplication.h /usr/include/WildMagic/Wm5WindowApplication.inl /usr/include/WildMagic/Wm5WindowApplication2.h /usr/include/WildMagic/Wm5WindowApplication3.h /usr/include/WildMagic/Wm5WireState.h /usr/lib/libWm5Applications.so /usr/lib/libWm5Core.so /usr/lib/libWm5Graphics.so /usr/lib/libWm5Imagics.so /usr/lib/libWm5Mathematics.so /usr/lib/libWm5Physics.so
## References
* [wildmagic5-devel website](https://www.geometrictools.com)
## Summary
In this tutorial we learn how to install `wildmagic5-devel` on [Fedora 36](/fedora/36/) using [yum](/fedora/36/yum/) and [dnf]((/fedora/36/dnf/).